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NPC Generator

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Advanced [show]


Theodoric Heiser, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears professional attire. His white hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He never swears and excessively uses polite adverbs when speaking. He enjoys reading and quiet.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying sister.

Motivation: To share knowledge with the world; and wants to have a good time and be beloved

Ideals: Optimist, Logical, Gifted. Bonds: Attractive, Poor. Occupation: Farmer

Voice: Sighs a lot, exhausted

Attributes [hide]

Theodoric Heiser, Male Human Expert 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)12 (+1) 13 (+1)17 (+3)
Skills History +4, Stealth +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 50000 cp. Golden yellow topaz (1100 gp). Emerald (900 gp). Rich purple corundum (900 gp). Chalcedony (50 gp).


Social Check DCs


Wymar Branson, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair, when down, is lengthy. He has blue eyes.

Personality: He speaks before he thinks and is too direct. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the north his family was never financially stable. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Flaws: Ugly, Impulsive. Bonds: Religious, Poor. Occupation: Performer

Voice: Eastern European accent

Attributes [hide]

Wymar Branson, Male Human Adept 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)12 (+1) 12 (+1)10 (+0)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: Just what you see.


Social Check DCs


John Gracey, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear blue pants and tee shirts, and is pretty ugly. His deerstalker hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a soldier and died while he was still young. John was left his mother's suit of armor and trained in its use and care. He was granted martial powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker, Gifted. Flaws: Ugly, Insane. Bonds: Military. Occupation: Layabout

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Gracey, Male Human Rogue 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)11 (+0) 18 (+4)15 (+2)
Skills Nature +2, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Patrick Yeardley, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this eastern man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has a very tight haircut. His eyes, though not visible through his cowl, are violet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to work out more often

Ideals: Athletic, Joker, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Roofer

Voice: Smooth and feminine

Attributes [hide]

Patrick Yeardley, Male Human Rogue 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 9 (-1)8 (-1) 13 (+1)15 (+2)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +5

Possessions: 900 gp. Hematite (5 gp).


Social Check DCs


Diggory Merton, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. He is muscular with a powerful set of arms. His blonde hair is greasy and uncared for. His blue eyes are passionate and lively.

Personality: He likes to make people angry or surprised. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a mountains tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Hunter and was forced into it by his family; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Antagonistic. Bonds: Family, Nature, Rich. Occupation: Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Diggory Merton, Male Human Wizard 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)15 (+2) 11 (+0)12 (+1)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 100 gp. Black opal (900 gp).


Social Check DCs

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