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NPC Generator

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Advanced [show]


Gomory Jacobs, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting clothing which further accentuates his frame. He sports a flattop hair cut. His skin is flawless and his blue eyes scan people very quickly.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also hits on women, regardless of circumstances.

History: Born in the east his family was never financially stable. In his 13th year, his parents were killed by a illithids raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC.

Ideals: Athletic. Bonds: Attractive, Guardian, Has a crush, Poor, Enemies. Occupation: Roofer

Voice: Nasally tone

Attributes [hide]

Gomory Jacobs, Male Human Aristocrat 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)11 (+0) 13 (+1)15 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp. A delicate brass dragon egg (100 gp).


Social Check DCs


Gerald Barton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing colorful clothing, dressed as a Locksmith, and is pretty ugly. His black hair is singed and shortened. He wears an eyepatch.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not trust anyone and sleeps with one eye open.

History: Born in the west to a Locksmith, Gerald learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the west, certain he would find work there.

Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg

Flaws: Ugly, Mundane, Insomniac, Impulsive. Bonds: Job, Immigrant. Occupation: Locksmith

Voice: German accent

Attributes [hide]

Gerald Barton, Male Human Bard 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 8 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 6 (-2)12 (+1) 17 (+3)13 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp.


Social Check DCs


Cory Preston, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tattered old clothes. His hair is always cut to a buzz. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Cory and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and human compassion

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor. Occupation: Bounty Hunter

Voice: Squeaky

Attributes [hide]

Cory Preston, Male Human Cleric 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)10 (+0) 14 (+2)13 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp. Bloodstone (20 gp).


Social Check DCs


Aldous Kendal, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a tight fitting black shirt and pants. He keeps his red hair in a pixie cut. His eyes are likewise green.

Personality: He has a massive crush on the younger sibling of the Adventurer who has hired him part-time. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to loving parents in a slum to the north. A freak accident while working with his Fortune-teller mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants to get laid.

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Has a crush, Poor. Occupation: Adventurer

Voice: Stutters

Attributes [hide]

Aldous Kendal, Male Human Aristocrat 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)14 (+2) 14 (+2)17 (+3)
Skills History +5, Stealth +6
Senses Passive Perception 12
Languages Common, Druidic, Giant
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1100 gp.


Social Check DCs


Arnold Wharton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He likes to wear ponchos typically of a light pastel in addition to tight pants. He has styled his golden hair well, parting it to the left. His eyes are a pleasant violet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He receives visions of the future at random moments

History: He got into the Carpenter business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Carpenter like his father before him.

Motivation: To be a Dyer again; and revenge

Ideals: Gifted. Flaws: Selfish. Bonds: Job, Mentor, Enemies. Occupation: Carpenter

Voice: Cold and demanding tone

Attributes [hide]

Arnold Wharton, Male Human Sorcerer 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)9 (-1) 11 (+0)14 (+2)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. White pearl (110 gp). Azurite (8 gp). Aquamarine (500 gp).


Social Check DCs

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