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Advanced [show]


Gilbert Kenley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man sports brown clothing, slightly heavier than average wear and is in decent physical shape. His white hair is braided into rings. His ears are large.

Personality: Gilbert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He is a Jackalwere in disguise. When Gilbert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he wants nothing more than to rejoin the army

Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Sculptor

Voice: Sensual and smooth

Attributes [hide]

Gilbert Kenley, Male Human Expert 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)16 (+3) 8 (-1)7 (-2)
Skills Intimidation +1, Investigation +6
Senses Passive Perception 9
Languages Common, Abyssal, Draconic, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Godfrey Windsor, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears rags and sports a simple walking cane. He is tall, broad shouldered and powerfully built. His silver hair is heavily combed to the right. His eyes are green and beady.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also has developed a complete distrust of the Seamstress profession.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Interpreter for the past few years.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Ugly, Disease, Insomniac. Bonds: Poor, Nature, Job. Occupation: Interpreter

Voice: Breathy voice

Attributes [hide]

Godfrey Windsor, Male Human Rogue 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)11 (+0) 15 (+2)11 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerald Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His chestnut hair is singed and shortened. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is able to make almost anything out of random pieces of junk.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Gerald took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and expand his business

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Barrister

Voice: High pitched, excited

Attributes [hide]

Gerald Atterton, Male Human Adept 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 2 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 4 (-3)10 (+0) 12 (+1)16 (+3)
Skills History +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 1 Minor magic item.


Social Check DCs


William Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear blue clothing when he does not wear armor and is in decent physical shape. His hair is cut close to his head. He has several tiny jet earrings on each ear.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Stableman, but he got bored and became a Bookbinder. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality.

Ideals: Artistic. Bonds: Rich, Military, Job, Adventurer. Occupation: Bookbinder

Voice: Prounounces S like Z

Attributes [hide]

William Cholmondeley, Male Human Barbarian 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 47 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 7 (-2)15 (+2)
Skills Investigation +5, Medicine +1
Senses Passive Perception 8
Languages Common, Infernal, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 30000 cp. Lapis lazuli (10 gp). Rock crystal (40 gp).


Social Check DCs


Adam Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a robe, a symbol of luck around his neck, and a quarterstaff on his belt. He wears his red hair up. He tend to wears goggles to shield his eyes.

Personality: He has a massive crush on the younger sibling of the Tanner who has hired him part-time. He is obsessed with finding treasure.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: PTSD. Bonds: Has a crush, Adventurer, Rich. Occupation: Tanner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Adam Blankley, Male Human Warlock 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)6 (-2) 14 (+2)12 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. Black pearl (300 gp). Jade (60 gp). Fiery yellow corundum (400 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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