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NPC Generator

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Advanced [show]


Dustin Blakeley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. His auburn hair is cut short. His hazel unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A powerful brothel owner made him what he is. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Adventurer, Mentor. Occupation: Ploughman

Voice: American accent

Attributes [hide]

Dustin Blakeley, Male Human Commoner 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)11 (+0) 15 (+2)16 (+3)
Skills Intimidation +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 34000 sp.


Social Check DCs


Gunter Bentley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a simple black robe with grey stripes complete with hood. His white hair is cut jaggedly and amateurishly. His green eyes have a joyful gleam in them most of the time.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Gunter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. He struck the Fletcher job and began his own company from there.

Motivation: He wants to meet his childhood hero; and to be a marshal again

Bonds: Attractive, Family, Religious, Job, Adventurer. Occupation: Fletcher

Voice: Breathy voice

Attributes [hide]

Gunter Bentley, Male Human Adept 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)14 (+2) 10 (+0)13 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. Zircon (80 gp). Red-brown spinel (70 gp). Amber (70 gp).


Social Check DCs


Balimaar Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His brown hair, when down, is lengthy. His eyes are gray and beady.

Personality: He speaks before he thinks and is too direct. He is able to fit into much smaller and tighter spaces than normal.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was granted psionic powers by his dying brother.

Motivation: He doesn't get along with people that don't share his tastes; and he has a rivalry with the church that dominates his actions

Ideals: Gifted, Impeccable. Flaws: Ugly, Impulsive. Bonds: Religious. Occupation: Barrister

Voice: Pronounces difficult words wrong

Attributes [hide]

Balimaar Birkenhead, Male Human Commoner 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 10 (+0)16 (+3) 9 (-1)7 (-2)
Skills Medicine +2, Persuasion +1
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Terran
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4

Possessions: 300 gp. Citrine (40 gp). 1 Minor magic item.


Social Check DCs


Kyle Kendall, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses divination through singing.

History: He was born into a rich family. His martial abilities were realized during a raid on his village. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Money/treasure; and he seems to be bored by most things

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Rich. Occupation: Assassin

Voice: Hard of hearing, loud

Attributes [hide]

Kyle Kendall, Male Human Barbarian 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)10 (+0) 14 (+2)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Heward Milton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He has a large green mantle and cape that has been intricately interwoven into his black robe. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a habit of throwing himself into exceedingly dangerous situations.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dyer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Dyer; and wants a kiss

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Nature, Has a crush. Occupation: Shipwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Heward Milton, Male Human Druid 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)12 (+1) 11 (+0)17 (+3)
Skills Athletics +1, History +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 20 pp. Violet garnet (700 gp). Moss agate (14 gp). Aquamarine (700 gp). Moonstone (50 gp). 1 Minor magic item.


Social Check DCs

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