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Advanced [show]


Arnold Weld, Male Human [Permalink]

Personal [hide]

Description: This man wears a black armored body suit, with a simple red line shooting up and back down. He has a penchant for wearing a ring with an oversized sapphire on his left hand. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are brown.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Dyer mother left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and his religion dominates his actions

Flaws: Terse, Disease. Bonds: Rich, Religious. Occupation: Miller

Voice: Sounds elderly

Attributes [hide]

Arnold Weld, Male Human Adept 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)17 (+3) 17 (+3)14 (+2)
Skills Deception +5, History +6
Senses Passive Perception 13
Languages Common, Elven, Infernal, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Browning, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and wears dark leathers with embroidery. He keeps his long silver hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He became a Mason soon after.

Motivation: Revenge; and a deep hatred of dire rats

Flaws: Insomniac. Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Mason

Voice: American accent

Attributes [hide]

Lance Browning, Male Human Bard 8
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 52 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)14 (+2) 9 (-1)13 (+1)
Skills Nature +5, Performance +4
Senses Passive Perception 9
Languages Common, Druidic, Orc
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333310

Possessions: 150 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Blankley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in blue turtlenecks beneath a black coat with blue slacks. He wears a wide-brimmed hat to cover his moderate length white hair. His eyes are likewise green.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He would rather hide behind his crafts than deal with other people.

History: The child of eastern immigrants he idolized his mother. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He left for the east, certain he would find work there.

Motivation: He wants revenge against drow; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Immigrant, Enemies. Occupation: Architect

Voice: Shortens vowels

Attributes [hide]

Manfred Blankley, Male Human Adept 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Celestial, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp. 1 Climber’s kit.


Social Check DCs


William Blackwood, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a brown cloak and cross-gartered black stockings. His skin is also unnaturally pale. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise gray.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Like his father and his brother before him, after school he went straight into learning to become a Slave Trader. He's also a talented Bellfounder, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and he is compelled to act according to his religious beliefs

Flaws: Ugly. Bonds: Job, Rich, Religious, Enemies. Occupation: Slave Trader

Voice: Soothing and warm

Attributes [hide]

William Blackwood, Male Human Warlock 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)11 (+0) 13 (+1)11 (+0)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Shane Coombs, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears rags and sports a simple walking cane. His long black hair reaches down to his waist. His gray eyes have a joyful gleam in them most of the time.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He works hard and plays hard.

History: Born to a Fletcher, his mother struggled to pay the bills. A freak accident while working with his Fletcher mother left him crippled. During his travels, Shane and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Shane discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Shane fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wants his loneliness to end; and he wants to get laid

Flaws: Antagonistic, Hedonist, Disease. Bonds: Poor, Adventurer, Has a crush. Occupation: Mason

Voice: Squeaky

Attributes [hide]

Shane Coombs, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 11 (+0)17 (+3)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 39000 sp. 1 Minor magic item.


Social Check DCs

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