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Advanced [show]


Ralf Browning, Male Human [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. His blonde hair is unkempt and raggedy. His amber eyes have a joyful gleam in them most of the time.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.

History: Born in the east his family was never financially stable. His family was turned out during the war. He and his family wandered east to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Persistence. Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Ralf Browning, Male Human Paladin 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)8 (-1) 15 (+2)11 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 36000 sp. Golden pearl (40 gp). 1 Minor magic item.


Social Check DCs


Don Kendal, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He is muscular with a powerful set of arms. He has no hair. His gray eyes peer out from beneath his wide-brimmed grey hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Don is combative with any and all who dare try his patience in the slightest.

History: When he was but 7 years old his parents immigrated from the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Don's homeland. Don decided to take the middle way and become a bodyguard. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Justice. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Shepherd

Voice: Uses sign language

Attributes [hide]

Don Kendal, Male Human Warrior 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)13 (+1) 12 (+1)7 (-2)
Skills Medicine +4, Nature +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 200 gp. Jade (110 gp). Aquamarine (1400 gp). Malachite (6 gp). 1 Breastplate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Clerebold Dumph, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair is smooth and relatively long. His brown eyes have a joyful gleam in them most of the time.

Personality: Stoic and calm, he prefers to meditate than take action. He always tries to repair and not replace. It was this mentality that drove him into the Hunter business.

History: Sold as a small child to a wizard, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur, Disciplined, Persistence. Flaws: Ugly. Bonds: Mentor. Occupation: Hunter

Voice: Ums and uhs a lot

Attributes [hide]

Clerebold Dumph, Male Human Rogue 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Arcana +4, Insight +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Gerard Kinsley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a red shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them, he is not a threatening figure. He has no hair. He has green eyes and a red hat with a violet feather.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist. Flaws: Ugly, Terse. Bonds: Rich, Slave. Occupation: Bricklayer

Voice: French accent

Attributes [hide]

Gerard Kinsley, Male Human Commoner 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)17 (+3) 13 (+1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common, Auran, Orc, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Brass mug with jade inlays (200 gp). A roughly beaten golden orb (110 gp). 1 Minor magic item.


Social Check DCs


Patrick Sydney, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a large black jacket. His golden hair is unkempt and raggedy. He wears a mask on his face.

Personality: He has a massive crush on the younger sibling of the Blacksmith who has hired him part-time. He is harsh and unforgiving.

History: He was raised in a plains tribe. He worked as a nervous Blacksmith and found it very stressful. He struck the Blacksmith job and began his own company from there.

Motivation: Further expansion of business.

Flaws: Ugly, Antagonistic. Bonds: Poor, Has a crush, Nature, Job. Occupation: Blacksmith

Voice: American accent

Attributes [hide]

Patrick Sydney, Male Human Adept 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)6 (-2) 12 (+1)13 (+1)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 2300 sp.


Social Check DCs

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