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NPC Generator

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Advanced [show]


Peter Hastings, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is generally well dressed albeit a few years behind the times. His hair is short and golden. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Flattery will make him almost putty in your hands.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 10th year, his parents were killed by a goblins raid, leaving Peter alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He is content.

Flaws: Shy, Selfish, Mundane. Bonds: Attractive, Enemies. Occupation: Architect

Voice: Shortens vowels

Attributes [hide]

Peter Hastings, Male Human Expert 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 18 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)12 (+1) 13 (+1)15 (+2)
Skills Religion +4, Stealth +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: Zircon (80 gp). Obsidian (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Tickle, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He tends to wear a large pastel jacket. His blonde hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Weaver mother left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Someone believes him a fraud; and he's repulsed by the pc

Ideals: Persistence. Flaws: Ugly, Disease, Antagonistic. Bonds: Enemies. Occupation: Miller

Voice: Timid voice

Attributes [hide]

Tim Tickle, Male Human Fighter 10
Medium (6'5") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 84 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 17 (+3)14 (+2)
Skills Athletics +5, Stealth +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5

Possessions: 1600 gp. Lapis lazuli (4 gp). Red spinel (110 gp). Fire opal (1300 gp). Violet garnet (300 gp). Fiery yellow corundum (1300 gp). Jasper (20 gp). Silver pearl (110 gp). 1 Minor magic item.


Social Check DCs


Gerard Beckwith, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of bastard swords on his belt, each one with a amethyst on the hilt. His brown hair is singed and shortened. His brown eyes are passionate and lively.

Personality: He can speak with the recently deceased. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the south to a Navigator, Gerard learned a great deal about his mother's area of expertise. A freak accident while working with his Tailor mother left him crippled. He struck the Navigator job and began his own company from there.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult.

Ideals: Fighting, Gifted. Flaws: Ugly, Disease. Bonds: Job. Occupation: Navigator

Voice: French accent

Attributes [hide]

Gerard Beckwith, Male Human Sorcerer 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 26 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)10 (+0) 13 (+1)12 (+1)
Skills Performance +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 180 pp. Silver comb with moonstones (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Holton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears baggy yellow pantaloons and a violet scarf. His hair is cut close to his head. He is baby faced.

Personality: A deeply religious man he believes everything happens for a reason. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a forest tribe. He was an apprentice working in his father's forge. He has achieved small success as a Bowyer.

Motivation: Find a way to reverse the transformation of his sister; and he has a rivalry with the church that dominates his actions

Bonds: Religious, Immigrant, Nature, Job, Family. Occupation: Bowyer

Voice: Creaky witch voice

Attributes [hide]

Rolf Holton, Male Human Aristocrat 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 6 (-2)10 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Tiger eye turquoise (12 gp).


Social Check DCs


Geoffrey Harper, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and his gloved hand is found clutching a lance. His hair is always cut to a buzz. His eyes are gray and beady.

Personality: He is almost excessively polite to everyone, even when angry. He enjoys reading and quiet.

History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Retire the richest man in the south; and to share knowledge with the world

Ideals: Logical, Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Sculptor

Voice: Booming voice

Attributes [hide]

Geoffrey Harper, Male Human Aristocrat 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)9 (-1) 10 (+0)11 (+0)
Skills Acrobatics +1, Deception +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +2

Possessions: 9000 cp.


Social Check DCs

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