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NPC Generator

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Advanced [show]


Dustin Wharton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a simple green robe with grey stripes complete with hood. He has moderate length blonde hair. He wears a mask on his face.

Personality: His tongue was cut out and he uses sign language. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Dustin was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Dustin's father didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Flaws: Disease, Secretive, Antagonistic. Bonds: Poor, Adventurer. Occupation: Fisher

Voice: Eastern European accent

Attributes [hide]

Dustin Wharton, Male Human Expert 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)16 (+3) 14 (+2)13 (+1)
Skills Nature +5, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Gnome, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. Carnelian (80 gp). 1 Minor magic item.


Social Check DCs


Charles Lester, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars, he is not a threatening figure. His blonde hair and beard is wavy and long. His eyes are likewise brown. His teeth are white and perfect.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses divination through singing.

History: He is a Doppelganger in disguise. Brilliant and gifted he never wanted to apply himself. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Fletcher

Voice: Low and grunting

Attributes [hide]

Charles Lester, Male Human Rogue 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)8 (-1) 14 (+2)16 (+3)
Skills Animal Handling +4, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Pink pearl (70 gp). Brown-green garnet (70 gp). Chalcedony (20 gp).


Social Check DCs


Reynard Springfield, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a white vest and prefers brown and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are gray.

Personality: Reynard is depressed about a lot of things. He tends to be a nihilist. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Reynard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Extrovert. Flaws: Ugly, Depressed. Bonds: Poor, Nature. Occupation: Crown-heir

Voice: Sensual and smooth

Attributes [hide]

Reynard Springfield, Male Human Barbarian 10
Medium (5'5") Human, Lawful Good (CR 10)
Armor Class 12
Hit Points 55 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)11 (+0) 12 (+1)14 (+2)
Skills Animal Handling +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1800 gp. Coral (150 gp). Blue quartz (12 gp). Carnelian (20 gp). Brown-green garnet (150 gp). Azurite (12 gp).


Social Check DCs


Reynard Fawcett, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He is wearing the road beaten gear of a warrior. His hair is greying and his face has many wrinkles. His eyes are likewise green.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a small toy that he constantly fidgets with.

History: He was born the only child of a wealthy merchant. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Marry his brother to traveling adventurers.

Ideals: Fighting, Gifted, Entrepeneur. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Roofer

Voice: Speaks with back of mouth

Attributes [hide]

Reynard Fawcett, Male Human Druid 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)12 (+1) 15 (+2)15 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 800 gp.


Social Check DCs


Drogo Barlow, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and prefers to wear flannel. His skin is also unnaturally pale. His black hair is styled in orderly dreadlocks. His eyes are green and he is always smoking a pipe.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Drogo took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Fearful. Bonds: Military, Nature. Occupation: Scribe

Voice: Shortens vowels

Attributes [hide]

Drogo Barlow, Male Human Warlock 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)16 (+3) 9 (-1)15 (+2)
Skills History +5, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 1200 sp. Blue quartz (15 gp). Zircon (80 gp). Golden pearl (70 gp).


Social Check DCs

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