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NPC Generator

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Advanced [show]


Justin Altham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft white waves gently in the breeze. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.

Motivation: Money/treasure; and he wants nothing more than to rejoin the army

Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Rich, Military. Occupation: Bowyer

Voice: Stutters

Attributes [hide]

Justin Altham, Male Human Barbarian 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 9 (-1)11 (+0)
Skills Arcana +4, Stealth +3
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2300 sp.


Social Check DCs


Raymond Colby, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a grey and white handkerchief worn on his right side, and sports empty pouches on his belt. His red hair is cut short. He is baby faced.

Personality: He dislikes all the random violence that takes place in the south. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father had invested heavily in several trade routes and wanted him to inherit them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and retire the richest man in the south

Ideals: Pacifist, Entrepeneur. Flaws: Antagonistic. Bonds: Mentor, Rich, Adventurer. Occupation: Detective

Voice: Uses sign language

Attributes [hide]

Raymond Colby, Male Human Expert 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 sp. Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Everburning torch. 4 Holy water.


Social Check DCs


Gunter Churchill, Male Human [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and sports empty pouches on his belt. His golden hair and beard is wavy and long. His green eyes dart from person to person.

Personality: Gunter is depressed about a lot of things. He tends to be a nihilist. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gunter hails from a village terrorized by gnolls. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Depressed, Secretive. Bonds: Rich, Enemies, Slave. Occupation: Glassblower

Voice: Farmer accent

Attributes [hide]

Gunter Churchill, Male Human Rogue 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)7 (-2) 11 (+0)10 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 7 Acid flasks. 2 Holy water. 1 Everburning torch.


Social Check DCs


Randal Kelsey, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man has a large black mantle and cape that has been intricately interwoven into his brown robe. His auburn hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He has a massive crush on the younger sibling of the Fisher who has hired him part-time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the east his family was never financially stable. Cursed with lycanthropy at a very young age, Randal has worked very hard to control his curse. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's repulsed by the PC; and he would like to get married and retire

Ideals: Joker. Flaws: Disease, Antagonistic. Bonds: Has a crush, Poor. Occupation: Fisher

Voice: Dutch accent

Attributes [hide]

Randal Kelsey, Male Human Paladin 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 11 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)17 (+3) 12 (+1)17 (+3)
Skills Animal Handling +3, Arcana +5
Senses Passive Perception 11
Languages Common, Celestial, Draconic, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 15000 sp.


Social Check DCs


Anselm Middleton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears very tight pants and wife beaters, though occasionally he sports a tan coat. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He was always very intelligent and has formed a secret society of freemasons.

Motivation: To be a Shoemaker again; and he'd like to take his coworkers down a peg

Ideals: Joker, Logical. Flaws: Secretive. Bonds: Slave, Job. Occupation: Farmer

Voice: Russian accent

Attributes [hide]

Anselm Middleton, Male Human Adept 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Medicine +3, Nature +4
Senses Passive Perception 11
Languages Common, Infernal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 1400 sp.


Social Check DCs

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