Balimaar Melancon, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is well dressed, constantly wearing a pastel suit, brown shirt, and tan tie. His whole body is exceptionally muscular. His black hair is slicked back into a classic pompadour. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Overbrimming with self-confidence, Balimaar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a great chef.
History: He was always a brilliant, if unscrupulous mind. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He was granted martial powers by his dying brother.
Motivation: To share knowledge with the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted, Logical. Flaws: Insane. Bonds: Immigrant. Occupation: Herbalist
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 57 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +5
Possessions: 90 pp. Obsidian (14 gp). Alexandrite (1400 gp). 1 Minor magic item.
Diggory Dumph, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a yellow poncho over his likewise colored trousers and shirt. He carries with him a set of spears on his belt, each one with a sapphire on the hilt. His blonde hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: This man loves dancing and to teach people dancing more than just about anything. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Artistic. Flaws: Insane, Disease. Bonds: Immigrant. Occupation: Performer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Blue sapphire (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balimaar Cotton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'2" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a small bristly mustache and wavy golden hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He speaks before he thinks and is too direct. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Balimaar is combative with any and all who dare try his patience in the slightest.
History: When he was but 8 years old his parents immigrated from the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Marshal they were divorced and he won custody of their son. He worked as a Fletcher, and he later adopted a second son.
Motivation: Wants his loneliness to end; and to reunite with his absent mother
Ideals: Justice. Flaws: Impulsive. Bonds: Attractive, Immigrant, Family, Has a crush. Occupation: Fletcher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 9 (-1) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Terran
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Hubert Shelby, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears red leather gloves, a red jacket, and tight pants and is in decent physical shape. His red hair is kept up in a ponytail inside a feathered hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born at the edge of vast island. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.
Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy
Flaws: PTSD. Bonds: Attractive, Rich, Nature, Religious. Occupation: Assassin
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Solomon Graham, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His black hair is knotted and matted. His face is covered beneath a completely black helmet.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a Sailor, his father struggled to pay the bills. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.
Motivation: He feels kind of lost in life; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Depressed, Fearful. Bonds: Poor. Occupation: Bricklayer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Dwarven, Draconic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Shout outs: Stacey, David Schraff, Ivee Quinn, Rachel Anderson, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Josh Braden, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Packratt, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
