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NPC Generator

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Advanced [show]


Godfrey Mitchell, Male Human [Permalink]

Personal [hide]

Description: This malnourished man very much looks the part of a Miller. With a patchy auburn beard and wild auburn hair. His eyes are blue.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Godfrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He's also a talented Scribe, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult.

Ideals: Gifted. Flaws: Hedonist. Bonds: Job, Poor, Attractive. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

Godfrey Mitchell, Male Human Monk 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)9 (-1) 15 (+2)14 (+2)
Skills Investigation +1, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Arnold Graeme, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears a lot of dark rich colors, with gold accents. He has red hair. He has several tiny amethyst earrings on each ear.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also is a firm believer in the manly ideal.

History: Arnold was born with his father's beautiful face. After coming to the age of reason, Arnold took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs; and he is greedy

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Rich, Religious. Occupation: Armorer

Voice: Scandinavian accent

Attributes [hide]

Arnold Graeme, Male Human Sorcerer 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)15 (+2) 13 (+1)16 (+3)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 400 gp.


Social Check DCs


Trym Snape, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a grey shirt with thin violet vertical stripes and brown pants. He is an epitome of beauty. His white hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Religious, Nature. Occupation: Assassin

Voice: Prounounces S like Z

Attributes [hide]

Trym Snape, Male Human Monk 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)14 (+2) 17 (+3)14 (+2)
Skills Arcana +5, Medicine +6
Senses Passive Perception 13
Languages Common, Draconic, Halfling
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Clare, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man has the majority of his body covered in plate and is in decent physical shape. He is bald on top and has large auburn tufts of hair around his ears. His gray eyes are slightly larger than normal.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born a particularly ugly child, much to the horror of his parents. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Joker, Optimist. Flaws: Ugly. Bonds: In love. Occupation: Fisher

Voice: Squeaky

Attributes [hide]

Theobald Clare, Male Human Warrior 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)10 (+0) 12 (+1)10 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Bertram Barclay, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear black clothing when he does not wear armor. His hair is blonde and curly. His eyes are likewise violet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg; and to share knowledge with the world

Ideals: Logical. Bonds: Job, Family, Rich. Occupation: Navigator

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Barclay, Male Human Fighter 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 63 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)8 (-1) 14 (+2)12 (+1)
Skills Arcana +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Fire opal pendant on a fine gold chain (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).


Social Check DCs

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