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NPC Generator

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Advanced [show]


Anthony England, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is portly but not overly obese. With a patchy silver beard and wild silver hair. He wears a mask on his face.

Personality: This man loves music and to teach people music more than just about anything. He pushes his goals aggressively. He is also a coward if confronted.

History: Anthony lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Fisher, but doesn't like to broadcast it.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Family, Job. Occupation: Carpenter

Voice: Nasally tone

Attributes [hide]

Anthony England, Male Human Commoner 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)5 (-3) 12 (+1)14 (+2)
Skills Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Peter Warwick, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He sports tan clothing, slightly heavier than average wear. His long white hair reaches down to his waist. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a habit of throwing himself into exceedingly dangerous situations.

History: A powerful brothel owner made him what he is. He helped his mother out around the business and became quite the natural. He tends to his Bowyer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Ugly, Addict, Impulsive. Bonds: Job, Mentor. Occupation: Bowyer

Voice: Deep voice with rolling R's

Attributes [hide]

Peter Warwick, Male Human Druid 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)12 (+1) 9 (-1)4 (-3)
Skills Perception +1, Religion +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Richard Washington, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is braided into rings. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his sister recently and the two have been together since.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his sister

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Family, Mentor. Occupation: Baker

Voice: Uses lots of figures of speech

Attributes [hide]

Richard Washington, Male Human Paladin 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)11 (+0) 10 (+0)14 (+2)
Skills History +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Alex Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He dresses in collared shirts and wears a proper scarf over his head. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a minor phobia of water and hates getting wet.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Alex took refuge in the ruined castle and found the beat up lance and armor he uses now. He was granted divine powers by his dying sister.

Motivation: To protect his home; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Nature, Guardian. Occupation: Roofer

Voice: Speaks like tongue is numb

Attributes [hide]

Alex Marleigh, Male Human Paladin 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)10 (+0) 9 (-1)16 (+3)
Skills Animal Handling +1, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Clerebold Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. The war was a terrible time for him, and Clerebold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in a small village he learned the ways of the warrior from his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Fighting, Athletic. Flaws: Antagonistic, Depressed. Bonds: Military. Occupation: Interpreter

Voice: Indian accent

Attributes [hide]

Clerebold Bradshaw, Male Human Aristocrat 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 17 (+3)11 (+0) 13 (+1)13 (+1)
Skills Persuasion +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 3000 sp. Red garnet (60 gp). Iolite (40 gp). Aquamarine (1100 gp). Iolite (40 gp).


Social Check DCs

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