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NPC Generator

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Raymond Reid, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, wearing black shirts, loose pants, and blazers most of the time. He keeps his silver hair in a flapper bob. His half smiles and violet eyes are beguiling and draw you in.

Personality: He has always had a great fascination with Human culture. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He got into the Mayor business at a young age. Brilliant and gifted he never wanted to apply himself. He has worked as a Mayor like his mother before him.

Motivation: To be a Assassin again; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Adventurer, Job. Occupation: Mayor

Voice: Aggressive tone

Attributes [hide]

Raymond Reid, Male Human Fighter 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Arcana +3, Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 70 pp.


Social Check DCs


Ernest Trowbridge, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He tends to wear a green poncho over his likewise colored trousers and shirt. With a patchy silver beard and wild silver hair. His amber eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born at the edge of vast plains. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Disciplined, Philantrophist. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Fortune-teller

Voice: Draws out vowels

Attributes [hide]

Ernest Trowbridge, Male Human Fighter 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)12 (+1) 8 (-1)13 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 400 gp. Azurite (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His hair is short and white. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Odo grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Barrister.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Justice, Joker. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Barrister

Voice: Italian accent

Attributes [hide]

Odo Blackwood, Male Human Cleric 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)11 (+0) 9 (-1)13 (+1)
Skills Intimidation +3, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp.


Social Check DCs


Geoffrey Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a fine chain shirt which he covers with violet colored cloaks and clothing. His hair is brown, silky, and of moderate length. His eyes are a pleasant violet.

Personality: A deeply religious man he believes everything happens for a reason. He receives visions of the future at random moments

History: When he was but 6 years old his parents immigrated from the east. Cursed with lycanthropy at a very young age, Geoffrey has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions.

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Religious, Immigrant. Occupation: Server

Voice: Deep voice with rolling R's

Attributes [hide]

Geoffrey Hallewell, Male Human Commoner 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 16 (+3)16 (+3)
Skills Intimidation +6, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Druidic, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 40000 cp.


Social Check DCs


Justin Compton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing colorful clothing, dressed as a Sculptor. He wears his chestnut hair up. He has violet eyes and a blue hat with a yellow feather.

Personality: He acts crazy and hedonistic. He enjoys reading and quiet.

History: When he was but 6 years old his parents immigrated from the south. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He inherited the family business which he has now maintained for 7 years.

Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and wants to open a new tavern

Ideals: Logical. Flaws: Hedonist. Bonds: Immigrant, Enemies, Job, Family. Occupation: Sculptor

Voice: Posh accent

Attributes [hide]

Justin Compton, Male Human Ranger 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)16 (+3) 13 (+1)16 (+3)
Skills Arcana +5, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic, Dwarven, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 gp. Blue quartz (8 gp). 1 Minor magic item.


Social Check DCs

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