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Advanced [show]


Charles Hartford, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple green robe with red stripes complete with hood. His black hair is cut short. His eyes are blue and beady.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He left for the south, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg; and to be a animal trainer again

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Bookbinder

Voice: Hissing voice

Attributes [hide]

Charles Hartford, Male Human Cleric 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)18 (+4) 13 (+1)12 (+1)
Skills Insight +3, Religion +6
Senses Passive Perception 11
Languages Common, Gnoll, Gnome, Goblin, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: Just what you see.


Social Check DCs


Roger Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a club. His black hair is matted, messy, and big. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irascible and easily irritated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a white middle class family as the only child. In his 10th year, his parents were killed by a goblins raid, leaving Roger alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of goblins; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Antagonistic, Mundane. Bonds: Religious, Enemies. Occupation: Junk Dealer

Voice: Whispers

Attributes [hide]

Roger Wilberforce, Male Human Expert 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 17 (+3)12 (+1)
Skills Animal Handling +6, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 12000 sp. Chalcedony (30 gp). Coral (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Eastoft, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and is pretty ugly. His brown hair is styled in orderly dreadlocks. He has green eyes and a black hat with a green feather.

Personality: He has a massive crush on the younger sibling of the Shepherd who has hired him part-time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Shepherd business at a young age. A gifted student he started as a Spice Merchant, but he got bored and became a Shepherd. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Flaws: Ugly, Antagonistic. Bonds: Rich, Has a crush, Job. Occupation: Shepherd

Voice: Aggressive tone

Attributes [hide]

Anselm Eastoft, Male Human Barbarian 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)15 (+2) 15 (+2)17 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ernest Conway, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears white trousers with pastel and blue striped suspenders. He wears various colorful collared shirts. His hair is short and golden. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Ernest took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist, Gifted. Flaws: Insomniac, Ugly. Occupation: Miner

Voice: pre-pubescent

Attributes [hide]

Ernest Conway, Male Human Commoner 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)11 (+0) 16 (+3)12 (+1)
Skills Perception +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 10 pp.


Social Check DCs


Kyle Winchester, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears a grey cloak and cross-gartered tan stockings. His white hair is slicked back into a classic pompadour. His eyes are green and catlike.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gifted from a young age, Kyle studied abroad. His father was a soldier and died while he was still young. Kyle was left his father's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south.

Ideals: Persistence, Entrepeneur, Gifted. Bonds: Attractive, Military. Occupation: Carpenter

Voice: Jittery and nervous

Attributes [hide]

Kyle Winchester, Male Human Monk 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)15 (+2) 14 (+2)7 (-2)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4

Possessions: 400 gp.


Social Check DCs

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