Solomon Cornish, Male Human [Permalink]
Personal [hide]
Description: This man wears silk and lounges about seductively, and sports empty pouches on his belt. He keeps his white hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the east his family was never financially stable. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Professionalism. Flaws: Insane, Secretive. Bonds: Attractive, Poor. Occupation: Bowyer
Voice: Indian accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Alex Everly, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears brown leather gloves, a brown jacket, and tight pants. He has chestnut hair. He wears a mask on his face.
Personality: He speaks before he thinks and is too direct. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. He now spends his time doing works of charity.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Impulsive, Disease. Bonds: Adventurer, Job. Occupation: Locksmith
Voice: Speaks in third person
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 600 gp.
William Gyula, Male Human [Permalink]
Personal [hide]
Description: Standing 5'11", this man wears a fancy blue suit. His hair is red and very short. His eyes are green and catlike.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born on a small isolated farm. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.
Motivation: Someone believes him a fraud; and he wants revenge against dire rats
Flaws: Depressed, Fearful. Bonds: Attractive, Nature, Adventurer, Enemies. Occupation: Butcher
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 500 gp. 1 Half-Plate.
Wymar Spaulding, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his brown hair in a flapper bob. His eyes are blue and he is always smoking a pipe.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the east his family was never financially stable. He was taken as a slave by a traveling circus and forced to perform He struck the Hunter job and began his own company from there.
Motivation: Someone believes him a fraud; and marry his sister to traveling adventurers
Bonds: Job, Family, Poor, Slave, Enemies. Occupation: Hunter
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 34000 sp.
Bertram Camden, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He tends to wear a large pastel jacket. His blonde hair is thinning but still full. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He got into the Sculptor business at a young age. He has had some formal dancing training, and achieved minor success. He has worked as a Sculptor like his mother before him.
Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and sabotage a competitor
Ideals: Extrovert, Artistic. Bonds: Attractive, Job, Family. Occupation: Sculptor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 54 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 700 gp. 1 Minor magic item.
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