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Advanced [show]


Henry Coombs, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has the majority of his body covered in plate. His white hair is greying along the sides and has receded to reveal a widow's peak. This brown eyed southerner is not easily forgotten.

Personality: He is overprotective of those who hire his services. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his father. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality.

Ideals: Extrovert, Fighting. Bonds: Guardian, Adventurer. Occupation: Gardener

Voice: Puts emphasis on the wrong words

Attributes [hide]

Henry Coombs, Male Human Ranger 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)14 (+2) 16 (+3)15 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 13
Languages Common, Druidic, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3 Antitoxin. 1 Everburning torch. 2 Alchemist’s fire.


Social Check DCs


Clerebold Halsey, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He has a large tan mantle and cape that has been intricately interwoven into his red robe. He keeps his long blonde hair kept up in a rat tail. He has brown eyes and a tan hat with a red feather.

Personality: He dislikes all the random violence that takes place in the south. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He comes from a rich southern family. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and money/treasure

Ideals: Pacifist, Joker. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Spice Merchant

Voice: American accent

Attributes [hide]

Clerebold Halsey, Male Human Adept 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 90 pp.


Social Check DCs


Odo Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is generally shirtless and showing off his tattooed chest. His silver hair is unkempt and raggedy. He wears an eyepatch.

Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in a small forest village. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Job, Nature, Adventurer. Occupation: Glassblower

Voice: Booming voice

Attributes [hide]

Odo Dumph, Male Human Fighter 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)18 (+4) 10 (+0)12 (+1)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 10
Languages Common, Ignan, Orc, Druidic, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Trym Clifton, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is physically well-built. His auburn hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is fixated on the number 46. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.

Motivation: He's looking for his big break; and wants to raise his children well

Ideals: Persistence. Flaws: Insane. Bonds: Family, Rich, Adventurer. Occupation: Banker

Voice: Soothing and warm

Attributes [hide]

Trym Clifton, Male Human Rogue 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 34 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 18 (+4)10 (+0) 15 (+2)10 (+0)
Skills Religion +2, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Hugh Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown tunic with blue highlights, and long yellow pants that bunch up around his shoes. His hair is chestnut, silky, and of moderate length. His green unseeing eyes seem to look past you.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He receives visions of the future at random moments

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His psionic abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Animal Trainer

Voice: American accent

Attributes [hide]

Hugh Everleigh, Male Human Commoner 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)13 (+1) 10 (+0)7 (-2)
Skills Deception +1, Insight +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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