Tim Clapham, Male Human [Permalink]
Personal [hide]
Description: Standing 5'5", this man wears a white deerstalker hat and white clothes. He wears a deerstalker hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a massive crush on the younger sibling of the Fisher who has hired him part-time. He is able to fit into much smaller and tighter spaces than normal.
History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants his loneliness to end; and he has a crush on the local laborer
Ideals: Gifted, Fighting. Bonds: Has a crush, Military. Occupation: Fisher
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 56 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 18 (+4) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp. Rhodochrosite (10 gp).
Simon Merton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a brown vest and prefers yellow and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born on a small isolated farm. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Passionate. Flaws: Ugly, PTSD. Bonds: Adventurer, Nature. Occupation: Laborer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.
Gerard Wedgwood, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He does not wear sleeves and tends to eschew shirts when he can avoid it. He sports a long silver beard, and similarly colored long hair. His eyes are brown.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great joy in being the best Merchant in town.
History: Born in the east to a Merchant, Gerard learned a great deal about his mother's area of expertise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to raise his children well; and an old rival family wants him found
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Job, Family. Occupation: Merchant
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Malachite (6 gp). Sard (30 gp). Jasper (30 gp).
Everard Camden, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. His hair is always cut to a buzz. His eyes are gray and beady.
Personality: Stoic and calm, he prefers to meditate than take action. He also has developed a complete distrust of the Roofer profession.
History: He got into the Priest business at a young age. His druidic abilities were realized during a raid on his village. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their daughter. He worked as a Priest, and he later adopted a second daughter.
Motivation: His religion dominates his actions; and to be a roofer again
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Job, Family, Religious. Occupation: Priest
Voice: Timid voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 6 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 3000 sp. Jasper (60 gp). Jasper (60 gp). Chrysoberyl (150 gp). Rhodochrosite (8 gp).
Henry Law, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His skin is fair and his fingers are delicate and long. His blonde hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in the east to a Carter, Henry learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. He has achieved small success as a Carter.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and someone believes him a fraud
Ideals: Optimist, Gifted. Flaws: Insomniac. Bonds: Attractive, Job, Enemies. Occupation: Carter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 9000 cp.
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