Aldous Gladstone, Male Human [Permalink]
Personal [hide]
Description: This man wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. He is muscular with a powerful set of arms. His blonde hair is kept up in a ponytail inside a small hat. His eyes are green.
Personality: His tongue was cut out and he uses sign language. When he's not drinking or sleeping the drinks off, he's doing music.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Cursed with unlife at a very young age, Aldous has worked very hard to control his curse. He has worked as a Sculptor like his mother before him.
Motivation: He feels threatened by others; and he is currently in port desperately looking for someone to get him out
Ideals: Artistic. Flaws: Disease, Fearful. Bonds: Slave, Job. Occupation: Sculptor
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 6000 sp. 1 Minor magic item.
Anthony Hackney, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear black pants and tee shirts. With a patchy black beard and wild black hair. His green eyes are passionate and lively.
Personality: Aggressive, abrasive, and angry, Anthony embodies much of what other species detest in the Humans. He is obsessed with finding treasure.
History: He comes from a rich western family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was always very intelligent and has formed a secret society of freemasons.
Motivation: Retire the richest man in the west; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Antagonistic, Secretive. Bonds: Adventurer, Rich. Occupation: Sellsword
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 300 gp.
Gomory Bristol, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. His tied-back hair is white. He is baby faced.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. As long as the job gets done he does not care how it got done.
History: Born to a pair of adventurers, Gomory grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and to prove his worth to the world
Ideals: Passionate, Professionalism. Flaws: Impulsive. Bonds: Adventurer. Occupation: Healer
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Alexandrite (1000 gp). Tourmaline (70 gp).
Nicholas Winthrop, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries with him a set of greataxes on his belt, each one with a amber on the hilt. He has no hair. His face is covered beneath a completely black helmet.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the east, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Flaws: Ugly, Sensitive. Bonds: Immigrant. Occupation: Cook
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Sylvan, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
Arnold Barclay, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears rags and sports a simple walking cane. His white hair is matted, messy, and big. His thin eyebrows rest above his beady gray eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Sold as a small child to a necromancer, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Athletic, Philantrophist. Flaws: Ugly, Fearful. Bonds: Poor, Mentor. Occupation: Bounty Hunter
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 10)
Armor Class 10
Hit Points 36 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 250 pp. Blue quartz (8 gp). Malachite (8 gp). Carnelian (30 gp). Freshwater pearl (8 gp). Blue sapphire (1000 gp). Deep blue spinel (1500 gp).
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