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Advanced [show]


Bertram Woods, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is dressed in earthy colors with a white and grey handkerchief worn on his right side, marred by sweets. His golden hair is kept up in a ponytail inside a deerstalker hat. His hazel eyes are passionate and lively.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in a small village he learned the ways of the warrior from his mother. Bertram was born on a far northern forest where he grew up under the tutelage of his mother, an expert Architect. Since then, he has sought to make the best of life.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist, Entrepeneur, Fighting. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Architect

Voice: Excited and jittery

Attributes [hide]

Bertram Woods, Male Human Bard 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)11 (+0) 18 (+4)18 (+4)
Skills History +2, Performance +6
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 200 gp.


Social Check DCs


Gerald Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears a violet feathered hat and violet clothes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is braided into rings. His face is covered beneath a completely black helmet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not believe in violence as a means to an end. He is a dedicated Performer but believes his peers are too gung-ho.

History: He got into the Performer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Ideals: Pacifist. Flaws: Shy. Bonds: Job, Adventurer, Has a crush. Occupation: Performer

Voice: Booming voice

Attributes [hide]

Gerald Blankley, Male Human Aristocrat 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)9 (-1) 9 (-1)12 (+1)
Skills Insight +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. Amethyst (50 gp). Jade (50 gp). Tourmaline (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trym Home, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a long white beard with little hanging trinkets. His eyes are blue and beady.

Personality: Confrontational and typically high on some drug or another. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Addict, Racist, Antagonistic. Occupation: Barkeep

Voice: Spits words with contempt

Attributes [hide]

Trym Home, Male Human Wizard 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)12 (+1) 11 (+0)12 (+1)
Skills Acrobatics +0, Arcana +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Percival Rayden, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: Percival hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Percival was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Percival was left his mother's suit of armor and trained in its use and care. He now owns his own business.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Artistic, Joker. Bonds: Rich, Attractive, Job, Military. Occupation: Healer

Voice: Sounds elderly

Attributes [hide]

Percival Rayden, Male Human Warrior 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 11
Languages Common, Draconic, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp. 1 Masterwork Artisan’s tools. 1 Climber’s kit. 1 Good lock.


Social Check DCs


Gerald Winchester, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. His moppish black hair is in a traditional bowl cut. He wears a mask on his face.

Personality: Abrasive and pushy, he has a hard time making friends. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To get a good night's sleep; and he wants to get laid

Ideals: Extrovert. Flaws: Antagonistic, Insomniac. Bonds: Poor, Has a crush. Occupation: Painter

Voice: Uses sign language

Attributes [hide]

Gerald Winchester, Male Human Sorcerer 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)13 (+1) 12 (+1)10 (+0)
Skills History +4, Performance +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 400 gp. Sardonyx (50 gp). Amber (70 gp). Alexandrite (1500 gp).


Social Check DCs

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