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NPC Generator

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Advanced [show]


Drogo Weston, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a large tan jacket. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Drogo and his spouse have recently divorced.

Motivation: He is wracked by social anxiety; and to find somewhere to settle down

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Mundane, Antagonistic, Fearful. Occupation: Barkeep

Voice: Farmer accent

Attributes [hide]

Drogo Weston, Male Human Fighter 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)14 (+2) 15 (+2)13 (+1)
Skills Animal Handling +5, Investigation +5
Senses Passive Perception 12
Languages Common, Giant, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 700 gp. Red-brown spinel (80 gp). Iolite (40 gp).


Social Check DCs


Arnold Blankley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears baggy green pantaloons and a black scarf. He wears a broad hat to hide his balding. His eyes are brown and beady.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of a Junk Dealer, who enjoyed hunting, Arnold was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Nature, Adventurer. Occupation: Stylist

Voice: Rolls R's

Attributes [hide]

Arnold Blankley, Male Human Sorcerer 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)15 (+2) 10 (+0)11 (+0)
Skills Investigation +5, Survival +3
Senses Passive Perception 10
Languages Common, Undercommon, Terran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 700 gp. Star ruby (800 gp).


Social Check DCs


Bernard York, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is dressed in an above average manner. His whole body is exceptionally muscular. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is irascible and easily irritated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and he is terrified, and will act out of fear

Flaws: Antagonistic, Fearful. Bonds: Attractive, Immigrant, Rich. Occupation: Bellfounder

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bernard York, Male Human Expert 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)14 (+2) 12 (+1)17 (+3)
Skills Perception +3, Persuasion +5
Senses Passive Perception 15
Languages Common, Goblin, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 47000 sp. 1 Banded mail. 1 Breastplate.


Social Check DCs


Peter Colby, Male Human [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his trident always slung over his shoulder. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is auburn and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He is overprotective of those who hire his services. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a Actor, his father struggled to pay the bills. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants nothing more than to rejoin the army; and to protect his home

Bonds: Attractive, Guardian, Military, Poor. Occupation: Carter

Voice: Relaxed voice

Attributes [hide]

Peter Colby, Male Human Barbarian 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)12 (+1) 14 (+2)7 (-2)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Average lock. 1 Simple lock.


Social Check DCs


John Morley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear violet tank tops with tan pants. He carries a battered scimitar and tarnished shield as well. His chestnut hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and to unite with his brother

Ideals: Fighting, Philantrophist, Opinionated. Bonds: Slave, Family. Occupation: Engraver

Voice: Mousy voice

Attributes [hide]

John Morley, Male Human Warrior 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)18 (+4) 10 (+0)13 (+1)
Skills Athletics +5, Nature +7
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Halfling, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +7

Possessions: 100 gp. Jasper (40 gp). Rock crystal (40 gp). Red spinel (70 gp). Amber (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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