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NPC Generator

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Advanced [show]


Rolf Landon, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears baggy red pantaloons and a green scarf. His black hair is greasy and uncared for. He has gleaming, smiling blue eyes.

Personality: His tongue was cut out and he uses sign language. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Crown-heir business at a young age. Cursed with unlife at a very young age, Rolf has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Rolf was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Job, Enemies. Occupation: Crown-heir

Voice: Switch between two voices

Attributes [hide]

Rolf Landon, Male Human Rogue 8
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)15 (+2) 9 (-1)9 (-1)
Skills Performance +2, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1300 gp. Star rose quartz (40 gp). Smoky quartz (40 gp).


Social Check DCs


Robert Shelby, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is long and chestnut with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Robert hails from a village terrorized by dire rats. In his 12th year, his parents were killed by a dire rats raid, leaving Robert alone in the world. After a stint in an orphanage, he was adopted. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants revenge against dire rats

Flaws: Insomniac, Greedy. Bonds: Has a crush, Enemies, Job. Occupation: Fletcher

Voice: Italian accent

Attributes [hide]

Robert Shelby, Male Human Adept 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)16 (+3) 10 (+0)15 (+2)
Skills Medicine +3, Performance +5
Senses Passive Perception 10
Languages Common, Giant, Elven, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Darby, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears red leather gloves, a red jacket, and tight pants. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He is irascible and easily irritated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born at the edge of vast forest. There was a wharf not far from home where he often wandered off to fish. He used his abilities to travel the world and help people.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Shipwright

Voice: Ums and uhs a lot

Attributes [hide]

William Darby, Male Human Warlock 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 9 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)11 (+0) 11 (+0)18 (+4)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 19000 sp. 1 Magnifying glass. 1 Average lock. 1 Spyglass.


Social Check DCs


Gomory Home, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with finding treasure.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shepherd arts, while his father instructed him in etiquette, music and courtly manner. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Adventurer, Rich. Occupation: Shepherd

Voice: Spits words with contempt

Attributes [hide]

Gomory Home, Male Human Ranger 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)17 (+3) 10 (+0)12 (+1)
Skills Arcana +5, Medicine +2
Senses Passive Perception 10
Languages Common, Draconic, Gnoll, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Climber’s kit.


Social Check DCs


Adelard Elton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a grey vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bald on top and has large black tufts of hair around his ears. His ears are large.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Job. Occupation: Bowyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Adelard Elton, Male Human Warrior 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)13 (+1) 17 (+3)17 (+3)
Skills Medicine +5, Religion +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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