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Advanced [show]


Peter Read, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. His black hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: Peter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the south to a Banker, Peter learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and money/treasure

Ideals: Extrovert. Bonds: Adventurer, Job, Religious, Rich. Occupation: Banker

Voice: pre-pubescent

Attributes [hide]

Peter Read, Male Human Wizard 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)7 (-2) 10 (+0)11 (+0)
Skills Arcana +0, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. White pearl (140 gp). Onyx (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Bertram Ansley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears long strands of opal and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair, while still mostly golden, has prominent grey streaks. His face is scarred and worn.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised in a desert tribe. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent father

Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Family, Nature. Occupation: Carter

Voice: Australian accent

Attributes [hide]

Bertram Ansley, Male Human Wizard 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)9 (-1) 10 (+0)17 (+3)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Carnelian (30 gp). Deep blue spinel (700 gp).


Social Check DCs


Gerard Abram, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a rose on it. His white hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A powerful brothel owner made him what he is. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and sabotage a competitor

Ideals: Fighting, Justice. Bonds: Job, Mentor, Adventurer. Occupation: Apothecary

Voice: Cold and demanding tone

Attributes [hide]

Gerard Abram, Male Human Commoner 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)13 (+1) 14 (+2)17 (+3)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp. 1 Holy water. 2 Tanglefoot bags.


Social Check DCs


Gomory Denholm, Male Human [Permalink]

Personal [hide]

Description: A 5'10" northern man, he is wearing a perfectly clean shirt and pair of pants. He wears his chestnut hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Gomory wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is a logical person and will generally grow upset if things defy logic and science.

History: Gomory was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He uses money and sex appeal to get what he needs; and wants to open a new tavern

Ideals: Disciplined, Logical. Bonds: Attractive, Job, Rich. Occupation: Carter

Voice: Low range voice

Attributes [hide]

Gomory Denholm, Male Human Cleric 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)10 (+0) 16 (+3)12 (+1)
Skills Nature +2, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 100 gp.


Social Check DCs


Trey Atherton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He dresses like a well dressed Adventurer does, marred by sweets. His blonde hair is singed and shortened. His hazel eyes are passionate and lively.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is harsh and unforgiving.

History: He was born in a small plains village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult.

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Adventurer

Voice: Relaxed voice

Attributes [hide]

Trey Atherton, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)5 (-3) 15 (+2)9 (-1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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