Gerard Nibley, Male Human [Permalink]
Personal [hide]
Description: This man typically wears yellow cloth garments or leather armor. He has a penchant for wearing a ring with an oversized jet on his right hand. He wears a broad hat to hide his balding. He wears an eyepatch.
Personality: Calm and collected, he is a well trained Miner. He is a ruthless business man, a trait he acquired from his father.
History: Born in the east to a Miner, Gerard learned a great deal about his father's area of expertise. Cursed with vampirism at a very young age, Gerard has worked very hard to control his curse. He now mingles about in high society.
Motivation: Expand his business.
Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Miner
Voice: Russian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 68 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 500 gp. Deep green spinel (150 gp). Jasper (70 gp). Deep blue spinel (1400 gp). 1 Minor magic item.
Trym Nibley, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is wearing a long, green cloak. His whole body is exceptionally muscular. He wears his silver hair up. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a massive crush on the younger sibling of the Painter who has hired him part-time. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: The child of a Locksmith, who enjoyed hunting, Trym was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has gone from town to town working and never settling down anywhere, but has fallen for a local Locksmith. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is terrified, and will act out of fear; and he's attracted to the pc
Ideals: Entrepeneur. Flaws: Racist, Fearful. Bonds: Immigrant, Has a crush, Nature. Occupation: Painter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 8 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 7 (-2) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 100 gp. Sard (80 gp). Chrysoprase (80 gp). 1 Minor magic item.
Geoffrey Sutton, Male Human [Permalink]
Personal [hide]
Description: He wears a white tunic with grey highlights, and long black pants that bunch up around his shoes. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are hazel.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a small toy that he constantly fidgets with.
History: He was raised in a forest tribe. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's since become an addict/alcoholic.
Motivation: He has money and likes to spend it; and wishes to resurrect an old love
Flaws: Cynical, Addict. Bonds: Nature, Rich, In love. Occupation: Locksmith
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 5000 sp. Jade (110 gp). Citrine (20 gp). Black pearl (300 gp).
Theobald Tattersall, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a pastel armored body suit, with a simple grey line shooting up and back down. His blonde hair is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: His parents moved while he was still in utero so he is the first generation to be born here. Like his mother and his brother before him, after school he went straight into learning to become a Locksmith. He left for the east, certain he would find work there.
Motivation: To be a Tailor again; and he is unsatisfied with his job
Bonds: Immigrant, Job, Attractive, Religious. Occupation: Locksmith
Voice: Low and grunting
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 44 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +6
Possessions: 400 gp. Emerald (700 gp). Red garnet (160 gp).
Chad Langley, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is renowned for his bright pastel suits and hats. He wears his hair in dreadlocks. His eyes are amber and catlike.
Personality: He speaks before he thinks and is too direct. He is lazy, self-centered, vain, and jealous.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shoemaker arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the south, certain he would find work there.
Motivation: To share knowledge with the world; and he is greedy
Ideals: Logical. Flaws: Impulsive, Selfish. Bonds: Rich, Immigrant. Occupation: Shoemaker
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 7 (-2) | 10 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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