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Advanced [show]


Gerald Blythe, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses like a well dressed Apothecary does. His hair is blonde and curly. His face is scarred and worn.

Personality: He is fixated on the number 19. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to fit into much smaller and tighter spaces than normal.

History: Gerald was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He then took over the family business and is one of the better Apothecary for hire.

Motivation: Wants to open a new tavern; and balancing his hectic life and new apothecary responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job. Occupation: Apothecary

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Blythe, Male Human Wizard 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 10 (+0)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +2, Nature +4
Senses Passive Perception 10
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 300 gp. 1 Masterwork Musical instrument.


Social Check DCs


Gomory Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears a red vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his red boots flare out at the collars. He carries with him a set of axes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His brown eyes are passionate and lively.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in a small village he learned the ways of the warrior from his father. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To settle down with his crush.

Ideals: Fighting. Flaws: Sensitive, Insane. Bonds: Has a crush, Adventurer. Occupation: Mortician

Voice: Squeaky

Attributes [hide]

Gomory Halsey, Male Human Paladin 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 43 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)12 (+1) 9 (-1)15 (+2)
Skills Stealth +5
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 70000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Home, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He has a moderate pudge and is not very fit. He keeps his golden hair in a flapper bob. He is baby faced.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He uses divination through singing.

History: Gifted from a young age, Gerald studied abroad. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Retire the richest man in the west; and meet up once more with his childhood friend

Ideals: Passionate, Gifted, Justice, Entrepeneur. Bonds: Adventurer. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerald Home, Male Human Wizard 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Elven
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 32000 sp. 1 Minor magic item.


Social Check DCs


Aldous Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears skinny pants and wears a violet and grey robe with the hood down. He has a very tight haircut. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He would rather hide behind his crafts than deal with other people.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has never given up on his dancing dream.

Motivation: His relatives are trying to arrange a marriage; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker, Artistic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Courier

Voice: Strong lisp

Attributes [hide]

Aldous Mitchell, Male Human Cleric 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)10 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 900 sp. Pink pearl (50 gp). Red garnet (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Acton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is lazy and tries to find solutions quickly.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted divine powers by his dying brother.

Motivation: He is unsatisfied with his job; and he is content

Ideals: Gifted. Flaws: Disease, Lazy, Mundane. Bonds: Job. Occupation: Gardener

Voice: Tuts and clicks tongue

Attributes [hide]

Theodoric Acton, Male Human Aristocrat 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)10 (+0) 14 (+2)6 (-2)
Skills Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs

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