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Advanced [show]


Drogo Merton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with feathered hat. With bright brown hair and a scraggly beard. His eyes are a pleasant blue.

Personality: He speaks before he thinks and is too direct. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He served in the navy to pay for his family's outstanding loans. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and a strong sense of loyalty to human people

Flaws: Ugly, Impulsive, Forgetful, Racist. Bonds: Military. Occupation: Server

Voice: Low rumbling, strings words together

Attributes [hide]

Drogo Merton, Male Human Monk 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)16 (+3) 16 (+3)11 (+0)
Skills Acrobatics +5
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 100 gp.


Social Check DCs


Rolf Stanton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. He has no hair. He wears an eyepatch.

Personality: He likes to make people angry or surprised. He is harsh and unforgiving.

History: He is a Yochlol in disguise. He dropped out of school before completing his studies. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Navigator

Voice: Soothing and warm

Attributes [hide]

Rolf Stanton, Male Human Aristocrat 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 10 (+0)12 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Godfrey Kendal, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is generally shirtless and showing off his tattooed chest. He keeps his golden hair in a flapper bob. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Always inclined to offer people food he seems plenty friendly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Weaver arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and marry his brother to traveling adventurers

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Rich, Adventurer, Debt. Occupation: Weaver

Voice: Speaks with a cold

Attributes [hide]

Godfrey Kendal, Male Human Warrior 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Rock crystal (50 gp). Violet garnet (400 gp). Star ruby (500 gp). Peridot (50 gp). 1 Minor magic item.


Social Check DCs


Clerebold Vance, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a grey low-cut shirt, and a small hat upon his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his long silver hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great joy in being the best Apothecary in town.

History: Clerebold lived on a farm with his father, near the main road leading to a nearby town. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has achieved small success as a Apothecary.

Motivation: He loathes his own lifestyle; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Fearful, Depressed. Bonds: Job, Family. Occupation: Apothecary

Voice: Spanish accent

Attributes [hide]

Clerebold Vance, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 48 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 10 (+0)5 (-3)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Aquan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Aldous Marlowe, Male Human [Permalink]

Personal [hide]

Description: A 5'6" northern man, he wears bulky black painted plate armor. His brown hair is cut jaggedly and amateurishly. His ears are large.

Personality: Stoic and calm, he prefers to meditate than take action. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Gifted, Fighting. Flaws: Ugly, Impulsive. Occupation: Apothecary

Voice: Uses sign language

Attributes [hide]

Aldous Marlowe, Male Human Aristocrat 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)8 (-1) 15 (+2)12 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 3000 sp. Deep blue spinel (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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