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NPC Generator

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Advanced [show]


Wymar Skelton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying golden hair a little too much giving a sharp golden color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is calm most of the time but flees social interaction. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Wymar was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Job, Attractive. Occupation: Bricklayer

Voice: Laughs frequently while speaking

Attributes [hide]

Wymar Skelton, Male Human Paladin 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 6 (-2)9 (-1) 13 (+1)8 (-1)
Skills Investigation +1, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 18000 cp. Aquamarine (400 gp). 1 Minor magic item.


Social Check DCs


Trey Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a tight fitting violet shirt and pants. He has a hunchback. His golden hair is slicked back into a classic pompadour. His eyes are brown and catlike.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a necromancer, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Passionate. Flaws: Ugly, Secretive. Bonds: Mentor, Family. Occupation: Shepherd

Voice: Eastern European accent

Attributes [hide]

Trey Tattersall, Male Human Aristocrat 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)11 (+0) 12 (+1)12 (+1)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 800 gp. Black opal (1400 gp). Aquamarine (1000 gp). Red-brown spinel (120 gp). Smoky quartz (20 gp).


Social Check DCs


Norman Winthrop, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears light armors faded through time and improper care. His auburn hair is slicked back into a classic pompadour. He has blue eyes and a black hat with a white feather.

Personality: He loves telling others what to do and how they should feel about things. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Norman never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Opinionated, Optimist, Gifted. Bonds: In love. Occupation: Merchant

Voice: Dark and ominous

Attributes [hide]

Norman Winthrop, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)14 (+2) 11 (+0)15 (+2)
Skills Athletics +2, Stealth +4
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Justin Richie, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his hand crossbow. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Abrasive and pushy, he has a hard time making friends. He is lazy and tries to find solutions quickly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Justin and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic. Flaws: Insomniac, Antagonistic, Lazy. Occupation: Butcher

Voice: High pitched and raspy

Attributes [hide]

Justin Richie, Male Human Wizard 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 6 (-2)12 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Athletics +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Shane Hornsby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears just a yellow suit. He has done his best to style his chestnut hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: A deeply religious man he believes everything happens for a reason. He does not trust anyone and sleeps with one eye open.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Shane took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He now mingles about in high society.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Flaws: Insomniac. Bonds: Religious, Nature, Rich, Family. Occupation: Cartwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Shane Hornsby, Male Human Paladin 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)11 (+0) 17 (+3)14 (+2)
Skills Deception +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 7000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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