Chad Jacobs, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a fancy black suit. He keeps his long chestnut hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Chad was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Regain custody of his daughter; and sabotage a competitor
Flaws: Antagonistic. Bonds: Attractive, Enemies, Family, Job. Occupation: Merchant
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Bertram Barton, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He is portly but not overly obese. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He feeds upon the attention of others.
History: He was born at the edge of vast forest. From there he went from mercenary job to mercenary job. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He desires power and/or immortality.
Flaws: Shy. Bonds: Attractive, Adventurer, Nature, Rich. Occupation: Baker
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +2
Possessions: 6000 cp.
Charles Cornish, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair has been sun bleached extensively. His blue eyes have a joyful gleam in them most of the time.
Personality: Calm and collected, he is a well trained Sculptor. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a Armorer, his mother struggled to pay the bills. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He then took over the family business and is one of the better Sculptor for hire.
Motivation: Marry his brother to traveling adventurers; and expand his business
Ideals: Philantrophist. Bonds: Job, Poor, Adventurer, Family. Occupation: Sculptor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 6 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 20000 cp. 1 Minor magic item.
Don Lindsay, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears baggy green pantaloons and a white scarf. His white hair is cut short. His eyes are likewise hazel. His teeth are white and perfect.
Personality: His tongue was cut out and he uses sign language. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Don was born in the west. At a young age he loved to build and create. When Don reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Persistence. Flaws: Disease, Shy. Bonds: Attractive, Military. Occupation: Spy
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp.
Hubert Clifford, Male Human [Permalink]
Personal [hide]
Description: This man wears a tight fitting black shirt and pants. He has a penchant for wearing a ring with an oversized jet on his left hand. His silver hair is singed and shortened. His green eyes are slightly larger than normal.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an apprentice working in his mother's forge. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.
Motivation: He is greedy.
Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Cartwright
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 22 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Terran, Elven, Aquan, Orc
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 gp.
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