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NPC Generator

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Advanced [show]


Gerald Carlisle, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep pastel leather and dull white iron scale mail. His hair, while still mostly auburn, has prominent grey streaks. His eyes are violet and he is always smoking a pipe.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gerald hails from a village terrorized by illithids. A gifted student he started as a Roofer, but he got bored and became a Spice Merchant. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: Wants a kiss; and wants his loneliness to end

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Enemies, Job, Has a crush. Occupation: Spice Merchant

Voice: Sounds elderly

Attributes [hide]

Gerald Carlisle, Male Human Ranger 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)11 (+0) 17 (+3)7 (-2)
Skills Animal Handling +6, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Kimberley, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears his white hair down. His blue unseeing eyes seem to look past you.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Sailor, but he got bored and became a Miller. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Disease. Bonds: Attractive, Adventurer, Job. Occupation: Miller

Voice: Hard of hearing, loud

Attributes [hide]

William Kimberley, Male Human Warrior 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Balimaar Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has a moderate pudge and is not very fit. He has a white handlebar mustache and slicked back white hair. He wears a mask on his face.

Personality: He is a Beggar first and foremost. He believes firmly that knowledge should be universal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in the south, but his parents moved at a very young age to the north. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Beggar

Voice: Aggressive tone

Attributes [hide]

Balimaar Ainsworth, Male Human Druid 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)7 (-2) 11 (+0)14 (+2)
Skills Acrobatics +2, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 18000 sp. 1 Minor magic item.


Social Check DCs


Raymond Barney, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He is physically well-built. His red hair is cut short with large spiked bangs in the front. He has hazel eyes and a violet hat with a green feather.

Personality: He exudes charisma. He is a tour de force of persuasion. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Raymond is combative with any and all who dare try his patience in the slightest.

History: Raymond was born with his father's beautiful face. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Raymond began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: He would like to get married and retire; and wants a kiss

Ideals: Justice, Entrepeneur. Bonds: Attractive, Enemies, Has a crush. Occupation: Miller

Voice: High pitched and raspy

Attributes [hide]

Raymond Barney, Male Human Wizard 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 19 (+4)9 (-1) 13 (+1)6 (-2)
Skills Animal Handling +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gerald Holton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. He has styled his red hair well, parting it to the left. His face is scarred and worn.

Personality: His tongue was cut out and he uses sign language. Gerald is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born the only child of a wealthy merchant. Cursed with lycanthropy at a very young age, Gerald has worked very hard to control his curse. He left for the south, certain he would find work there.

Motivation: Regain custody of his son; and marry his brother to traveling adventurers

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Immigrant, Family. Occupation: Sailor

Voice: Hissing voice

Attributes [hide]

Gerald Holton, Male Human Expert 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)13 (+1) 18 (+4)12 (+1)
Skills Athletics +1, History +3
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 500 sp. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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