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NPC Generator

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Advanced [show]


Randal Adley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing colorful clothing, dressed as a Ruler. His auburn hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is terrified, and will act out of fear.

Ideals: Gifted. Flaws: Antagonistic, Fearful, Racist. Bonds: Poor. Occupation: Ruler

Voice: Speaks with squeezed throat

Attributes [hide]

Randal Adley, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)11 (+0) 14 (+2)10 (+0)
Skills Arcana +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1300 sp. 1 Hourglass. 1 Disguise kit.


Social Check DCs


Gerald Hallewell, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. His hair, while still mostly white, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he acts the brute, he is far gentler than he would appear. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He comes from a rich southern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Scribe work with an outfit from a few towns over. Scribe work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He's looking for his big break.

Ideals: Fighting. Bonds: Attractive, Adventurer, Rich, Job. Occupation: Scribe

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerald Hallewell, Male Human Rogue 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Peter Morton, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest and prefers blue and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a slight overbite and is overall scrawny. He is bald on top and has large black tufts of hair around his ears. He has brown eyes and a black hat with a blue feather.

Personality: He is calm most of the time but flees social interaction. He takes great joy in being the best Spice Merchant in town.

History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 11 years.

Motivation: Money/treasure; and to be a bowyer again

Flaws: Ugly, Shy, Disease. Bonds: Job, Rich. Occupation: Spice Merchant

Voice: Russian accent

Attributes [hide]

Peter Morton, Male Human Sorcerer 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)18 (+4) 10 (+0)13 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Orc, Giant, Celestial, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15665300000

Possessions: 500 gp.


Social Check DCs


William Clinton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man likes to wear ponchos typically of a light brown in addition to tight pants. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, William took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: To find somewhere to settle down; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Depressed, Mundane. Bonds: Military, Job. Occupation: Bounty Hunter

Voice: Old thin voice

Attributes [hide]

William Clinton, Male Human Sorcerer 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)13 (+1) 11 (+0)15 (+2)
Skills Athletics +5, Investigation +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Ernest Morton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He plays an instrument quite well.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Ernest reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Philantrophist, Artistic. Flaws: Ugly, Insomniac. Bonds: Poor, Military. Occupation: Shoemaker

Voice: Russian accent

Attributes [hide]

Ernest Morton, Male Human Cleric 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)14 (+2) 9 (-1)14 (+2)
Skills Perception +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Aquan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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