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Advanced [show]


Robert Kent, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a red coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His hair is greying and his face has many wrinkles. His hazel unseeing eyes seem to look past you.

Personality: He is extraordinarily eccentric. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Robert grew up listening to his mother's many stories. While studying, he fell in love. They married and had a daughter. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wishes to resurrect an old love

Flaws: Disease, Insane, Secretive. Bonds: Adventurer, In love. Occupation: Mortician

Voice: Speaks with lips pursed

Attributes [hide]

Robert Kent, Male Human Aristocrat 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)10 (+0) 9 (-1)13 (+1)
Skills Athletics +0
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 4 Tanglefoot bags. 1 Antitoxin.


Social Check DCs


Odo Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of glaives, each one with a amber on the hilt. He only wears one on his belt and the other on his back. With a patchy white beard and wild white hair. He has a tattooed face.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting, Joker. Bonds: Rich, Military, Immigrant. Occupation: Spice Merchant

Voice: Switch between two voices

Attributes [hide]

Odo Davenport, Male Human Bard 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)7 (-2) 13 (+1)13 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2400 sp. Azurite (7 gp). Aquamarine (700 gp). Amethyst (40 gp).


Social Check DCs


Reynard Altham, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered greatsword and tarnished spear as well. He has a very tight haircut. He has brown eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invites people to come help in his community garden.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Mundane. Occupation: Mortician

Voice: Pirate accent

Attributes [hide]

Reynard Altham, Male Human Commoner 9
Medium (5'8") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 53 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)15 (+2) 10 (+0)11 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +5

Possessions: 110000 cp. Star rose quartz (60 gp). Aquamarine (1100 gp). Moss agate (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Hampton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and wears a grey top hat and grey clothes. He keeps his black hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: He's in love; and further expansion of business

Ideals: Joker, Entrepeneur. Bonds: Rich, Job, Has a crush. Occupation: Farmer

Voice: Speaks in third person

Attributes [hide]

Randal Hampton, Male Human Paladin 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 29 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)14 (+2) 14 (+2)12 (+1)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Celestial, Aquan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Chalcedony (40 gp). Moss agate (5 gp). Red spinel (70 gp). Rock crystal (40 gp).


Social Check DCs


Norman Appleton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally well dressed albeit a few years behind the times. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Optimist, Entrepeneur. Bonds: Attractive, Poor, Adventurer. Occupation: Tailor

Voice: Mumbles to self between sentences

Attributes [hide]

Norman Appleton, Male Human Ranger 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)13 (+1) 15 (+2)17 (+3)
Skills Athletics +5, History +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs

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