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NPC Generator

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Advanced [show]


Gomory Wade, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tight fitting black shirt and pants. His silver hair is thinning but still full. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is business-like. He takes instructions and follows them to the letter. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Stylist, who enjoyed hunting, Gomory was taken on many hunting expeditions. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Ideals: Professionalism, Joker. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Butcher

Voice: Strong lisp

Attributes [hide]

Gomory Wade, Male Human Adept 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)14 (+2) 12 (+1)9 (-1)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common, Undercommon, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 18000 sp. 1 Masterwork manacles.


Social Check DCs


Henry Stansfield, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man sports black clothing, slightly heavier than average wear. He keeps his chestnut hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Calm and collected, he is a well trained Roofer. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Cursed with unlife at a very young age, Henry has worked very hard to control his curse. He then took over the family business and is one of the better Roofer for hire.

Motivation: Expand his business; and he's repulsed by the pc

Ideals: Artistic. Flaws: Insane, Antagonistic, Disease. Bonds: Job. Occupation: Roofer

Voice: Creaky witch voice

Attributes [hide]

Henry Stansfield, Male Human Monk 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 46 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)9 (-1) 16 (+3)14 (+2)
Skills History +2, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Everard Tyndall, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears professional attire. He has a long silver beard with little hanging trinkets. He has blue eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Everard was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 12 years.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Blacksmith

Voice: Middle-eastern accent

Attributes [hide]

Everard Tyndall, Male Human Commoner 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 17 (+3)11 (+0) 14 (+2)10 (+0)
Skills Nature +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerald Colton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His skin is fair and his fingers are delicate and long. His chestnut hair is heavily combed to the left. He has a tattooed face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Rich. Occupation: Interpreter

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Colton, Male Human Druid 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 14 (+2)17 (+3) 13 (+1)10 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Sylvan, Giant
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. 1 Silk rope.


Social Check DCs


John Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is cut jaggedly and amateurishly. His eyes are amber.

Personality: Stoic and calm, he prefers to meditate than take action. He is afraid of women and trembles around them

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His psionic abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.

Motivation: Retire the richest man in the west; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur, Disciplined, Gifted. Flaws: Insane, Shy. Occupation: Navigator

Voice: Voice breaks

Attributes [hide]

John Abram, Male Human Fighter 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 10 (+0)12 (+1) 16 (+3)13 (+1)
Skills Performance +4, Survival +6
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp.


Social Check DCs

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