Kyle Sutton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white collared shirt and black pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He is bald on top and has large brown tufts of hair around his ears. He is baby faced.
Personality: He is a Painter first and foremost. He believes firmly that knowledge should be universal. He is a great chef.
History: He comes from a rich southern family. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Painter for the past few years.
Motivation: Further expansion of business; and balancing his hectic life and new painter responsibilities is difficult
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Painter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Giant, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 13000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp).
Bertram Cromwell, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a black shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is a hateful person. He taunts others and blames them for his problems. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the south. Bertram was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Mortician. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Athletic. Flaws: Ugly, Antagonistic, Secretive. Bonds: Immigrant. Occupation: Mortician
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 33 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Old masterpiece painting (1400 gp). 1 Minor magic item. 1 Minor magic item.
Randal Appleton, Male Human [Permalink]
Personal [hide]
Description: 6'6" and muscular, this eastern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. With bright red hair and a scraggly beard. He is baby faced.
Personality: Randal wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He wants revenge against goblins; and to reunite with his old friends
Ideals: Athletic, Disciplined. Flaws: Secretive. Bonds: Adventurer, Rich, Enemies. Occupation: Cartwright
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Terran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Manfred Stapleton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. He wears an eyepatch.
Personality: He is calm most of the time but flees social interaction. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a barrister and was forced into it by his family
Flaws: Ugly, Shy. Bonds: Job, Immigrant, Family. Occupation: Barrister
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 13000 sp.
Gerald Copeland, Male Human [Permalink]
Personal [hide]
Description: He wears just a brown suit, and he perpetually has his kukri ready. He has a golden handlebar mustache and slicked back golden hair. His face is scarred and worn.
Personality: He loves telling others what to do and how they should feel about things. He pushes his goals aggressively. He is also a coward if confronted.
History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Fighting, Opinionated. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Hunter
Voice: Timid voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 9 (-1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp. 1 Holy water. 3 Antitoxin.
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