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Advanced [show]


Gomory Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has a moderate pudge and is not very fit. He wears a colorful flower in his white hair. His eyes are a pleasant violet.

Personality: Abrasive and pushy, he has a hard time making friends. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A powerful slaver made him what he is. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Banker

Voice: Pirate accent

Attributes [hide]

Gomory Cumberbatch, Male Human Warrior 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)16 (+3) 11 (+0)16 (+3)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Aquan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 10 pp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Justin Copeland, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is typically in his Miner uniform. With bright black hair and a scraggly beard. His eyes are a pleasant blue.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is skeptical of what others tell him and is slow to trust.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his mother out around the business and became quite the natural. He became a Miner soon after.

Motivation: He is unsatisfied with his job; and to find somewhere to settle down

Flaws: Selfish, Shy, Mundane. Bonds: Job, Poor. Occupation: Miner

Voice: Hard of hearing, loud

Attributes [hide]

Justin Copeland, Male Human Druid 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)15 (+2) 9 (-1)12 (+1)
Skills Athletics +6, Investigation +4
Senses Passive Perception 9
Languages Common, Sylvan, Terran
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Hematite (6 gp). Deep blue spinel (500 gp). Deep green spinel (150 gp).


Social Check DCs


Roland Fulton, Male Human [Permalink]

Personal [hide]

Description: A 5'10" western man, he sports blue clothing, slightly heavier than average wear. He wears his blonde hair up. He has a tattooed face.

Personality: Eccentric and domineering, Roland will drive conversation. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Roland lived on a farm with his mother, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Human conditions. He has been saving his money to try and buy his sister's freedom.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Extrovert, Logical, Impeccable. Flaws: Racist. Bonds: Family. Occupation: Hunter

Voice: Middle-eastern accent

Attributes [hide]

Roland Fulton, Male Human Barbarian 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)7 (-2) 10 (+0)10 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Clerebold Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His red hair is long and unkept. He wears large thick round spectacles.

Personality: Clerebold is depressed about a lot of things. He tends to be a nihilist. He also is a firm believer in the manly ideal.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Clerebold took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and he loathes his own lifestyle

Ideals: Athletic. Flaws: Ugly, Depressed, Impulsive. Bonds: Nature. Occupation: Locksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Clerebold Marlee, Male Human Commoner 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)10 (+0) 16 (+3)9 (-1)
Skills Animal Handling +6, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 2000 sp. Violet garnet (1500 gp). Citrine (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Altham, Male Human [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his greatsword. His moppish silver hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a white middle class family as the only child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has never given up on his music dream.

Motivation: He has a rivalry with the Church that dominates his actions; and to find somewhere to settle down

Ideals: Artistic. Flaws: Cynical, Mundane. Bonds: Religious. Occupation: Priest

Voice: German accent

Attributes [hide]

Thomas Altham, Male Human Paladin 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)18 (+4) 12 (+1)11 (+0)
Skills Survival +4
Senses Passive Perception 11
Languages Common, Goblin, Giant, Gnoll, Ignan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 5000 sp. Moss agate (10 gp). Red spinel (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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