Clerebold Davenport, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a small bristly mustache and wavy red hair. He wears a mask on his face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the west to a Courier, Clerebold learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Courier. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Expand his business; and wants to work out more often
Ideals: Athletic. Flaws: Mundane. Bonds: Rich, Enemies, Job. Occupation: Courier
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 500 gp.
Hubert Carlton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'5" and prefers to wear flannel. His top hat is riddled with cuts and holes. He has green eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great joy in being the best Tailor in town.
History: He was born the only child of a wealthy merchant. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and several ex partners dislike his way of doing things and want revenge
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job, Enemies. Occupation: Tailor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 600 gp. Carnelian (40 gp). Rhodochrosite (6 gp). Deep blue spinel (600 gp).
Aldous Byron, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'8" and wears a green armored body suit, with a simple yellow line shooting up and back down. His chestnut hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Aldous was born with his mother's beautiful face. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister
Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Family, Attractive. Occupation: Interpreter
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Undercommon, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Everard Snowdon, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a yellow and red robe with the hood down. His black hair is greying along the sides and has receded to reveal a widow's peak. He has blue eyes.
Personality: He loves telling others what to do and how they should feel about things. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the north to a Actor, Everard learned a great deal about his father's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Actor.
Motivation: To clean up the streets; and he'd like to take his coworkers down a peg
Ideals: Opinionated. Bonds: Slave, Job, Mentor, Guardian. Occupation: Actor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 6000 cp. Coral (140 gp). Jet (140 gp). Chalcedony (50 gp). 1 Masterwork Common Melee.
Shane Norton, Male Human [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He dresses in collared shirts and wears a proper scarf over his head. He wears a Stetson hat to cover his moderate length white hair. He has a dull look in his gray eyes.
Personality: Shane hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Shane liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he's looking for his big break
Ideals: Artistic. Bonds: Attractive, Adventurer, Rich, Nature. Occupation: Farmer
Voice: Irish accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 8)
Armor Class 8
Hit Points 37 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +4
Possessions: 1200 gp. Eye agate (14 gp). Emerald (1400 gp). 1 Minor magic item. 1 Minor magic item.
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