Conrad Nash, Male Human [Permalink]
Personal [hide]
Description: This man likes to wear black tank tops with blue pants, and sports empty pouches on his belt. His head has been shaved. He wears a mask on his face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Optimist. Flaws: Ugly, Secretive, Insane. Bonds: Rich. Occupation: Mercenary
Voice: Irish accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 400 gp.
Gerard Dumph, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a black costume with the symbols of death on his torso and is in decent physical shape. He wears his chestnut hair up in a very large beehive style do. His skin is flawless and his violet eyes scan people very quickly.
Personality: He never swears and excessively uses polite adverbs when speaking. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born on a small isolated farm. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants to get laid; and to settle down with his crush
Ideals: Optimist, Logical. Bonds: Attractive, Nature, Has a crush. Occupation: Barber
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 400 gp.
Kyle Tindall, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, brown, dusty cloak. His white hair and beard is wavy and long. His amber eyes are slightly larger than normal.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the west to a Navigator, Kyle learned a great deal about his father's area of expertise. He was taken as a slave by a traveling circus and forced to perform He now owns his own business.
Motivation: He has a rivalry with the Church that dominates his actions; and to be a hunter again
Flaws: Mundane, Fearful. Bonds: Job, Slave, Religious. Occupation: Navigator
Voice: Raspy
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 25 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 5 (-3) | 17 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Draconic, Gnome, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 200 gp.
Gunter Marlee, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His head has been shaved. His eyes are a pleasant hazel.
Personality: He is calm most of the time but flees social interaction. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He got into the Beggar business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Beggar for the past few years.
Motivation: Balancing his hectic life and new Beggar responsibilities is difficult.
Ideals: Athletic, Fighting. Flaws: Ugly, Shy. Bonds: Immigrant, Job. Occupation: Beggar
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Cory Riley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is wearing a long, grey cloak. Beneath his clothing is a huge mess of scar tissue. His moppish chestnut hair is in a traditional bowl cut. His eyes are blue.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great joy in being the best Navigator in town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to open a new tavern; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Philantrophist, Gifted. Flaws: Disease, Greedy. Bonds: Slave, Job. Occupation: Navigator
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp. Eye agate (15 gp).
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