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NPC Generator

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Advanced [show]


Gerald Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, red, dusty cloak. His tied-back hair is silver. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He would rather hide behind his crafts than deal with other people.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.

Motivation: Wants to have a good time and be beloved; and his religion dominates his actions

Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Poor, Attractive, Religious. Occupation: Stableman

Voice: Posh accent

Attributes [hide]

Gerald Birkenhead, Male Human Aristocrat 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)14 (+2) 14 (+2)12 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 60 pp. Azurite (10 gp). Golden pearl (50 gp). Black pearl (400 gp). Obsidian (10 gp). 1 Spyglass. 1 Magnifying glass.


Social Check DCs


Ernest Cotton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and usually wears his grey robe and has his dagger always slung over his shoulder. His golden hair is smooth and relatively long. His thin eyebrows rest above his beady blue eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is able to make almost anything out of random pieces of junk.

History: He was raised in a white middle class family as the only child. Cursed with vampirism at a very young age, Ernest has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and to end his boredom

Ideals: Gifted, Athletic. Flaws: Ugly, Mundane, Disease. Occupation: Priest

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ernest Cotton, Male Human Ranger 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 19 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 6 (-2)9 (-1) 15 (+2)15 (+2)
Skills Arcana +2, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chad Copeland, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. He has a moderate pudge and is not very fit. His golden hair, when down, is lengthy. His eyes, though not visible through his cowl, are violet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Doctor for hire.

Motivation: To be a Armorer again; and to get a good night's sleep

Ideals: Entrepeneur. Flaws: Cynical, Insomniac. Bonds: Mentor, Job. Occupation: Doctor

Voice: Old Prospector

Attributes [hide]

Chad Copeland, Male Human Aristocrat 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Trym Clayton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is cut jaggedly and amateurishly. He has blue eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the north to a Unemployed, Trym learned a great deal about his mother's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He feels the way he acts is they only way to get by in the world; and his relatives are trying to arrange a marriage

Ideals: Impeccable. Flaws: Secretive. Bonds: Attractive, Job, Family. Occupation: Unemployed

Voice: Raspy

Attributes [hide]

Trym Clayton, Male Human Monk 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)13 (+1) 11 (+0)11 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Gomory Allerton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Animals are drawn to him, and he is able to talk to them.

History: Gomory hails from a village terrorized by giants. A freak accident while working with his Beggar father left him crippled. He was granted arcane powers by his dying sister.

Motivation: He wants revenge against giants; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Ugly, Sensitive, Disease. Bonds: Enemies. Occupation: Healer

Voice: Deep voice with rolling R's

Attributes [hide]

Gomory Allerton, Male Human Aristocrat 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)11 (+0) 7 (-2)13 (+1)
Skills Insight +0, Sleight of Hand +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Aquamarine (400 gp). Rhodochrosite (15 gp).


Social Check DCs

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