Godfrey Hadley, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow coat over a brown low-cut shirt, and a top hat upon his head. He carries with him a set of scimitars on his belt, each one with a amethyst on the hilt. His chestnut hair is cut jaggedly and amateurishly. His gray eyes lackadaisically let the world flow into them.
Personality: While he acts the brute, he is far gentler than he would appear. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Gifted from a young age, Godfrey studied abroad. Godfrey was born on a far western forest where he grew up under the tutelage of his mother, an expert Interpreter. He has achieved small success as a Interpreter.
Motivation: Money/treasure; and further expansion of business
Ideals: Fighting, Gifted. Bonds: Job, Immigrant, Rich. Occupation: Interpreter
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 6 (-2) | 5 (-3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Frederick Morley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a green collared shirt and white pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His Stetson hat is riddled with cuts and holes. His eyes are hazel and catlike.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a pair of adventurers, Frederick grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Gifted. Flaws: Ugly, Terse. Bonds: Immigrant, Adventurer. Occupation: Barber
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 5 (-3) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp. White pearl (160 gp). 1 Minor magic item.
Henry Roscoe, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. With a patchy red beard and wild red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His tongue was cut out and he uses sign language. He is obsessed with finding treasure.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Mercenary father left him crippled. He hasn't been sleeping well lately.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Insane, Disease, Insomniac. Bonds: Adventurer. Occupation: Tanner
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 8 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 24000 cp.
Percival Tenley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear green pants and tee shirts. He has a slight overbite and is overall scrawny. His long blonde hair is drawn into a two foot long braid. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Energy wise he seems alert and responsive.
History: Percival was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things.
Ideals: Professionalism, Persistence. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Hunter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 6 (-2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 300 gp. Red garnet (140 gp). Alexandrite (900 gp). Moss agate (12 gp). Jade (140 gp). 1 Minor magic item.
Lewis Carlisle, Male Human [Permalink]
Personal [hide]
Description: He wears a grey tunic with black highlights, and long white pants that bunch up around his shoes, and carries sickles. His silver hair is knotted and matted. His eyes are violet and he is always smoking a pipe.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He is a Jackalwere in disguise. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. He has dedicated himself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark; and further expansion of business
Ideals: Fighting. Bonds: Adventurer, Has a crush, Slave, Enemies, Job. Occupation: Crown-heir
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Dwarven, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Blue quartz (11 gp). Sardonyx (50 gp).
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