Frederick Axton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a brown cloak and cross-gartered violet stockings. His auburn hair is drawn into a tight pony tail with a card scrunchie. His brown eyes dart from person to person to random spaces in the air.
Personality: He is business-like. He takes instructions and follows them to the letter. Energy wise he seems alert and responsive.
History: He was born in a small forest village. His father took him hunting and taught him how to get in the mind of other creatures. He has drifted from career to career and currently works as a Assassin.
Motivation: Wants to open a new tavern; and wishes to resurrect an old love
Ideals: Professionalism. Bonds: Nature, Job, In love. Occupation: Assassin
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp.
Ralf Brandon, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt, he is not a threatening figure. He wears a small hat to cover his moderate length silver hair. He has several tiny aquamarine earrings on each ear.
Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. Ralf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He got into the Blacksmith business at a young age. His childhood dream was to be a Engraver, but he was a colossal failure. He has worked as a Blacksmith like his father before him.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Ideals: Logical. Flaws: Hedonist. Bonds: Rich, Job, Adventurer. Occupation: Blacksmith
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 60000 cp. Moss agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilbert Stanley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his spear. His hair is blonde, silky, and of moderate length. His eyes are blue and catlike.
Personality: Cocky and sure of himself, he believes he is the best Shoemaker born in the past three hundred years. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He has set out to sabotage the competition.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Shy. Bonds: Attractive, Job, Slave. Occupation: Shoemaker
Voice: Thin and wheezing
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 8
Hit Points 61 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 15 (+2) | 19 (+4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Terran, Halfling, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +1 / 2d10-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: Malachite (8 gp). 1 Minor magic item. 1 Minor magic item.
Richard Ryley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He is bald on top and has large red tufts of hair around his ears. This gray eyed easterner is not easily forgotten.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in the east, but his parents moved at a very young age to the north. Cursed with lycanthropy at a very young age, Richard has worked very hard to control his curse. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: Meet up once more with his childhood friend.
Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer, Immigrant. Occupation: Healer
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Henry Gracey, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has wavy auburn hair. His fierce hazel eyes like to dwell on things.
Personality: Henry is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses divination through singing.
History: Gifted from a young age, Henry studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break
Ideals: Fighting, Athletic, Extrovert, Gifted. Bonds: Adventurer. Occupation: Interpreter
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Aquamarine (200 gp).
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