Alex Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He got into the Engraver business at a young age. While studying, he fell in love. They married and had a son. He then took over the family business and is one of the better Engraver for hire.
Motivation: Further expansion of business.
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job, In love. Occupation: Engraver
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 100 pp. Banded agate (15 gp). Azurite (15 gp). Blue quartz (15 gp).
Alex Shirley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his white hair in a pixie cut. His hazel eyes lackadaisically let the world flow into them.
Personality: He is a Laborer first and foremost. He believes firmly that knowledge should be universal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Alex took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 13 years.
Motivation: Further expansion of business.
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Laborer
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 7 (-2) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Halfling, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.
Thomas Dudley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. His amber unseeing eyes seem to look past you.
Personality: Abrasive and pushy, he has a hard time making friends. He is able to make almost anything out of random pieces of junk.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He was granted necromantic powers by his dying brother.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted, Artistic. Flaws: Disease, Antagonistic. Occupation: Servant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Sylvan, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Silver holy symbol. 1 Small steel mirror. 1 Masterwork Musical instrument.
Charles Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a wide-brimmed hat to hide his balding. His hazel eyes dart from person to person to random spaces in the air.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A powerful wizard made him what he is. Over the years he perfected his riding and shooting skills. He has set out to sabotage the competition.
Motivation: Obtaining odd cultural Human artifacts is his passion; and expand his business
Flaws: Fearful. Bonds: Adventurer, Job, Mentor, Nature. Occupation: Butcher
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 9 (-1) | 11 (+0) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +0 / 2d4-3, Grapple -1
Possessions: 500 gp. Smoky quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Don Nibley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in tan turtlenecks beneath a green coat with black slacks. He has shaved his head bald. He has amber eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Don was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Don's mother didn't care for him much, and the feeling was mutual. He struck the Dilettante job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Mundane, Antagonistic. Bonds: Job. Occupation: Dilettante
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 37 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1000 gp. Chrysoprase (80 gp). Carnelian (80 gp).
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