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Advanced [show]


William Whitby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a long blonde beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to fit into much smaller and tighter spaces than normal.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. William was left his father's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Gifted, Logical. Flaws: Insomniac, Shy. Bonds: Military, Family. Occupation: Sellsword

Voice: Posh accent

Attributes [hide]

William Whitby, Male Human Druid 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)9 (-1) 13 (+1)15 (+2)
Skills Arcana +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Trym Westcott, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. His silver hair is drawn into a tight pony tail with a cross scrunchie. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions; and he uses money and sex appeal to get what he needs

Ideals: Optimist. Bonds: Attractive, Religious, Rich. Occupation: Cook

Voice: Soft and mumbly

Attributes [hide]

Trym Westcott, Male Human Ranger 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 41 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)14 (+2) 11 (+0)11 (+0)
Skills Deception +2, Stealth +2
Senses Passive Perception 10
Languages Common, Draconic, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 20000 sp. 1 Minor magic item.


Social Check DCs


Hunter Garfield, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears light armors faded through time and improper care. He has a long brown beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: Hunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.

History: Hunter hails from a village terrorized by giants. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Persistence, Logical. Bonds: Enemies. Occupation: Animal Trainer

Voice: German accent

Attributes [hide]

Hunter Garfield, Male Human Paladin 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)16 (+3) 13 (+1)14 (+2)
Skills Acrobatics +3, Arcana +6
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 2000 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp).


Social Check DCs


Tim Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He works hard and plays hard.

History: Tim was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. After a long history of fighting, Tim and his spouse have recently divorced.

Motivation: To be a Unemployed again.

Flaws: Antagonistic, Hedonist, Racist. Bonds: Job. Occupation: Fletcher

Voice: Dark and ominous

Attributes [hide]

Tim Jacobs, Male Human Commoner 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 12 (+1)16 (+3)
Skills Nature +4, Performance +6
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has a slight overbite and is overall scrawny. His hair is short and blonde. His eyes are likewise amber. His teeth are white and perfect.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Fighting. Flaws: Terse, Insane. Bonds: Attractive. Occupation: Bricklayer

Voice: Speaks through clenched teeth

Attributes [hide]

Bertram Ramsey, Male Human Wizard 8
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 20 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 5 (-3)12 (+1)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 7
Languages Common, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 3000 sp. Deep green spinel (40 gp).


Social Check DCs

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