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Advanced [show]


Anselm Browning, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing colorful clothing, dressed as a Farmer. His red hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: This man loves music and to teach people music more than just about anything. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Anselm reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now travels the world, in search of power and loot.

Motivation: Wants to open a new tavern; and to be a servant again

Ideals: Artistic, Optimist. Bonds: Military, Adventurer, Job. Occupation: Farmer

Voice: Thin and wheezing

Attributes [hide]

Anselm Browning, Male Human Aristocrat 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)18 (+4) 10 (+0)14 (+2)
Skills Medicine +3, Nature +7
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Goblin, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel costume with the symbols of the sun god on his torso, and carries quarterstaffs. His chestnut hair is still thick. His eyes are likewise brown.

Personality: Drogo wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He feeds upon the attention of others.

History: Sold as a small child to a slaver, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: An old rival family wants him found.

Ideals: Fighting, Disciplined. Bonds: Attractive, Mentor, Family. Occupation: Farmer

Voice: Nasally tone

Attributes [hide]

Drogo Ainsworth, Male Human Druid 10
Medium (5'9") Human, Neutral Good (CR 10)
Armor Class 13
Hit Points 51 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Arcana +4, Sleight of Hand +7
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Kody Dryden, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses well, wearing violet shirts, loose pants, and blazers most of the time. His auburn hair is drawn into a tight pony tail with a skull scrunchie. This green eyed southerner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Secretive, Antagonistic. Bonds: Attractive, Poor. Occupation: Junk Dealer

Voice: Speaks with a cold

Attributes [hide]

Kody Dryden, Male Human Barbarian 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)8 (-1) 16 (+3)12 (+1)
Skills Deception +3, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Trym Fidget, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black costume with the symbols of luck on his torso. He has a red handlebar mustache and slicked back red hair. His face is covered beneath a completely black helmet.

Personality: He dislikes all the random violence that takes place in the west. He does not believe in violence as a means to an end. He is a dedicated Stylist but believes his peers are too gung-ho.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: Wants his loneliness to end; and he wants nothing more than to rejoin the army

Ideals: Pacifist. Bonds: Immigrant, Poor, Military. Occupation: Stylist

Voice: Breathy voice

Attributes [hide]

Trym Fidget, Male Human Fighter 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills History +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Wymar Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and yellow robe with the hood down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is short and golden. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Wymar grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Flaws: Sensitive, Selfish. Bonds: Attractive, Adventurer, Poor. Occupation: Stableman

Voice: Stutters

Attributes [hide]

Wymar Tatum, Male Human Paladin 9
Medium (6'0") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 66 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)18 (+4) 16 (+3)16 (+3)
Skills Performance +6, Religion +7
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Auran, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 90000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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