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NPC Generator

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Advanced [show]


Hunter Bentley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man is typically in his Dilettante uniform. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to loving parents in a slum to the east. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He ran away from his former home and has been making his living as a Dilettante for the past few years.

Motivation: Further expansion of business; and human compassion

Flaws: Ugly, Shy, Racist. Bonds: Job, Poor. Occupation: Dilettante

Voice: Scratchy, weak

Attributes [hide]

Hunter Bentley, Male Human Fighter 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 61 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)11 (+0) 11 (+0)12 (+1)
Skills Insight +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 700 gp. Blue quartz (8 gp). Obsidian (8 gp). 1 Minor magic item.


Social Check DCs


Conrad Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His chestnut hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a pair of adventurers, Conrad grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and regain custody of his son

Flaws: Insomniac. Bonds: Attractive, Adventurer, Family. Occupation: Gardener

Voice: Dutch accent

Attributes [hide]

Conrad Gentry, Male Human Wizard 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)13 (+1) 14 (+2)10 (+0)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp.


Social Check DCs


Arnold Cornish, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears light armors faded through time and improper care. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his amber eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a necromancer, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He inherited the family business which he has now maintained for 12 years.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother

Bonds: Adventurer, Mentor, Job, Family. Occupation: Crown-heir

Voice: High pitched and raspy

Attributes [hide]

Arnold Cornish, Male Human Sorcerer 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 34 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)11 (+0) 12 (+1)15 (+2)
Skills Investigation +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Clerebold Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a pastel tunic with grey highlights, and long white pants that bunch up around his shoes. His clothes are grease stained in places. His long golden hair is drawn into a two foot long braid. This green eyed northerner is not easily forgotten.

Personality: Overbrimming with self-confidence, Clerebold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Clerebold hails from a village terrorized by giants. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by giants. Clerebold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He's repulsed by the PC; and someone believes him a fraud

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Immigrant, Enemies. Occupation: Blacksmith

Voice: Eastern European accent

Attributes [hide]

Clerebold Winterbourne, Male Human Paladin 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 6 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 4 (-3)14 (+2) 5 (-3)10 (+0)
Skills Medicine +0, Persuasion +3
Senses Passive Perception 7
Languages Common, Ignan, Celestial
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 8000 sp. Lapis lazuli (8 gp).


Social Check DCs


Bertram Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a green tunic with blue highlights, and long green pants that bunch up around his shoes. His chestnut hair is still thick. His eyes are gray and catlike.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy, self-centered, vain, and jealous.

History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many gnolls want him driven away

Flaws: Selfish, Mundane. Bonds: Attractive, Job, Family, Enemies. Occupation: Sellsword

Voice: Soothing and warm

Attributes [hide]

Bertram Eastoft, Male Human Paladin 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills Arcana +5, Investigation +5
Senses Passive Perception 11
Languages Common, Celestial, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Eye agate (13 gp). 1 Hourglass. 1 Silver holy symbol. 1 Climber’s kit. 1 Magnifying glass.


Social Check DCs

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