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Advanced [show]


Gomory Charlton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has moderate length golden hair. He wears a mask on his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Many drow want him driven away; and to share knowledge with the world

Ideals: Passionate, Logical. Bonds: Rich, Immigrant, Enemies. Occupation: Bounty Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Gomory Charlton, Male Human Monk 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)15 (+2) 9 (-1)14 (+2)
Skills Arcana +5, History +5
Senses Passive Perception 9
Languages Common, Druidic, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp. Freshwater pearl (5 gp). Blue star sapphire (1100 gp). Rose (20 gp). Smoky quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Kensley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is brown, silky, and of moderate length. His eyes are likewise green. His teeth are white and perfect.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Trym studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Guardian, Rich. Occupation: Merchant

Voice: German accent

Attributes [hide]

Trym Kensley, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 13 (+1)10 (+0) 12 (+1)18 (+4)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


John Clayton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a robe, a symbol of death around his neck, and a scimitar on his belt. He wears a top hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is afraid of women and trembles around them

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Fighting. Flaws: Insomniac, Mundane, Shy. Bonds: Poor. Occupation: Ruler

Voice: Spits and sputters

Attributes [hide]

John Clayton, Male Human Warrior 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)16 (+3) 7 (-2)11 (+0)
Skills Athletics +5, Religion +5
Senses Passive Perception 8
Languages Common, Draconic, Giant, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 gp. 1 Good lock. 1 Hourglass. 1 Silk rope.


Social Check DCs


Anselm Barton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft pastel waves gently in the breeze. His hair is silver and very short. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Rich, Adventurer. Occupation: Carpenter

Voice: Shortens vowels

Attributes [hide]

Anselm Barton, Male Human Ranger 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)14 (+2) 16 (+3)14 (+2)
Skills Acrobatics +4, Insight +6
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 90 pp. Sard (80 gp). Azurite (15 gp). Alexandrite (1100 gp).


Social Check DCs


Hubert Hayes, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears a simple black robe with violet stripes complete with hood. He has styled his chestnut hair well, parting it to the left. His hazel eyes dart from person to person to random spaces in the air.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Gifted from a young age, Hubert studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Gifted. Flaws: Impulsive, Insomniac, Mundane. Bonds: Attractive. Occupation: Unemployed

Voice: Prounounces S like Z

Attributes [hide]

Hubert Hayes, Male Human Adept 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 11 (+0)12 (+1)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Giant, Aquan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. Hematite (12 gp). Golden yellow topaz (900 gp).


Social Check DCs

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