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Advanced [show]


Heward Tickle, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his yellow robe and has his axe always slung over his shoulder. He has a penchant for wearing a ring with an oversized amber on his right hand. His tied-back hair is chestnut. His violet eyes dart from person to person.

Personality: While he acts the brute, he is far gentler than he would appear. He feeds upon the attention of others.

History: He is the product a well kept family trust fund and as such has never really known need. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered orcs who tried to eat his hand. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants revenge against orcs.

Ideals: Fighting. Bonds: Rich, Attractive, Enemies. Occupation: Actor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Heward Tickle, Male Human Aristocrat 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)13 (+1) 16 (+3)15 (+2)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Charles Tinley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fitting clothing which further accentuates his frame. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.

Personality: He loves telling others what to do and how they should feel about things. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the west, but his parents moved at a very young age to the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Opinionated, Fighting. Bonds: Attractive, Adventurer, Immigrant. Occupation: Herbalist

Voice: Sensual and smooth

Attributes [hide]

Charles Tinley, Male Human Sorcerer 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 17 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)16 (+3) 10 (+0)15 (+2)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 10
Languages Common, Goblin, Halfling, Druidic
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146664000

Possessions: 1100 gp. Large well-done wool tapestry (100 gp). Fire opal pendant on a fine gold chain (1800 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp).


Social Check DCs


Gerard Lincoln, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears tight fighting clothing, which leaves very little to the imagination. He has blonde hair. He has a dull look in his amber eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great joy in being the best Shoemaker in town.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Banker, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult.

Ideals: Fighting, Impeccable. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Shoemaker

Voice: Low and grunting

Attributes [hide]

Gerard Lincoln, Male Human Commoner 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)13 (+1) 7 (-2)16 (+3)
Skills Acrobatics +2, Persuasion +5
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 18000 cp. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Balimaar Watson, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. Beneath his clothing is a huge mess of scar tissue. He has moderate length black hair. His eyes are a pleasant brown.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He struck the Ruler job and began his own company from there.

Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure

Ideals: Philantrophist. Flaws: Depressed. Bonds: Slave, Rich, Job. Occupation: Ruler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Balimaar Watson, Male Human Sorcerer 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)8 (-1) 12 (+1)6 (-2)
Skills Intimidation +0, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Fire opal pendant on a fine gold chain (400 gp). 1 Chain shirt.


Social Check DCs


Aldous Sharps, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears many layers of old clothing at all times, and a wedding ring on his right hand. With bright white hair and a scraggly beard. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a Carter, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. Some 7 years later his spouse died after the birth of his son. Heartbroken, Aldous never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He feels threatened by others.

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Poor, In love, Adventurer. Occupation: Shipwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Aldous Sharps, Male Human Bard 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)11 (+0) 10 (+0)13 (+1)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 300 gp. Deep blue spinel (600 gp). Black pearl (600 gp). Sardonyx (70 gp). Sardonyx (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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