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Advanced [show]


Norman Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long white hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Norman hails from a village terrorized by drow. After coming to the age of reason, Norman took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying sister.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Opinionated, Entrepeneur, Gifted. Flaws: Depressed. Bonds: Enemies. Occupation: Barkeep

Voice: Draws out vowels

Attributes [hide]

Norman Thorpe, Male Human Sorcerer 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 8 (-1)14 (+2)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Infernal, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: Just what you see.


Social Check DCs


Adelard Astley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears loose pants and a collared shirt complete with sweater beneath his coat, he is not a threatening figure. He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His parents moved while he was still in utero so he is the first generation to be born here. He dropped out of school to support his sick mother, and resented it. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Ideals: Logical. Flaws: Ugly. Bonds: Nature, Immigrant, Family. Occupation: Miller

Voice: Mumbles to self between sentences

Attributes [hide]

Adelard Astley, Male Human Barbarian 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)11 (+0) 15 (+2)10 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 7000 cp.


Social Check DCs


Dean Merton, Male Human [Permalink]

Personal [hide]

Description: This man wears a pastel tunic with white highlights, and long pastel pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Animals are drawn to him, and he is able to talk to them.

History: He was born into a rich family. One day when Dean was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Dean was heart-stricken from the event, and his mother started working long hours to provde for them. He now mingles about in high society.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: PTSD. Bonds: Rich, Attractive, Family, Adventurer. Occupation: Cartwright

Voice: Ums and uhs a lot

Attributes [hide]

Dean Merton, Male Human Warlock 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)17 (+3) 10 (+0)9 (-1)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 10
Languages Common, Druidic, Abyssal, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 4000 sp. Fiery yellow corundum (1200 gp). Bloodstone (20 gp). Chalcedony (20 gp). Deep blue spinel (1600 gp).


Social Check DCs


Hugh Clayden, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, typically a more casual-formal manner. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised in a white middle class family as the only child. His parents enrolled him in a Commoner school at a young age so that he could practice his druidic talents. He used his abilities to travel the world and help people.

Motivation: He feels threatened by others; and he is content

Ideals: Philantrophist, Gifted. Flaws: Mundane, Fearful. Bonds: Attractive. Occupation: Apothecary

Voice: American accent

Attributes [hide]

Hugh Clayden, Male Human Commoner 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)10 (+0) 12 (+1)12 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1800 sp.


Social Check DCs


Guy Tenley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear ponchos typically of a light brown in addition to tight pants. His chestnut hair is knotted and matted. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and doesn't want to be a brewer and was forced into it by his family

Ideals: Athletic, Disciplined, Entrepeneur. Bonds: Family, Military, Rich. Occupation: Brewer

Voice: Timid voice

Attributes [hide]

Guy Tenley, Male Human Ranger 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)14 (+2) 16 (+3)8 (-1)
Skills Animal Handling +5, Deception +1
Senses Passive Perception 13
Languages Common, Aquan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Magnifying glass. 1 Backpack.


Social Check DCs

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