Thomas Willoughby, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Sold as a small child to a necromancer, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Attractive, Mentor. Occupation: Fletcher
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 19 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp. Golden yellow topaz (1100 gp). Freshwater pearl (11 gp). Onyx (60 gp).
Dean Wesley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear flannel. He is bald on top and has large auburn tufts of hair around his ears. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments
History: Dean hails from a village terrorized by brigands. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. After a long history of fighting, Dean and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Fisher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Giant, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Hunter Rowley, Male Human [Permalink]
Personal [hide]
Description: This man wears an entirely tan suit with grey socks and a vest with buckled shoes, and sports empty pouches on his belt. His moppish brown hair is in a traditional bowl cut. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is happy with his job as a Banker. He turns his eye from what people do, preferring to live and let live. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Sold as a small child to a necromancer, Hunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Banker for hire.
Motivation: His spouse's relatives view him with great suspicion; and he is unsatisfied with his job
Flaws: Fearful. Bonds: Attractive, Job, Family, Mentor. Occupation: Banker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 7 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 6 (-2) | 9 (-1) | 19 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 6000 cp. Black pearl (400 gp). Obsidian (12 gp).
Aldous Bentham, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a long blonde beard with little hanging trinkets. He wears large thick round spectacles.
Personality: He will rave to anyone who will listen. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His mother raised him in a mountain cabin. Like his father and his sister before him, after school he went straight into learning to become a Junk Dealer. He struck the Junk Dealer job and began his own company from there.
Motivation: Further expansion of business; and money/treasure
Ideals: Athletic. Flaws: Insane. Bonds: Rich, Nature, Job. Occupation: Junk Dealer
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 3000 cp.
Roland Kendal, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His hair, while still mostly black, has prominent grey streaks. He wears an eyepatch.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He misses his home and complains about the freezing weather, even in summer.
History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 12 years.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Adventurer, Immigrant, Job. Occupation: Brewer
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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