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Advanced [show]


Gerald Spalding, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and blue robe with the hood down. He carries with him a set of quarterstaffs on his belt, each one with a ruby on the hilt. His hair is cut close to his head. His eyes are likewise amber.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his father. In his 18th year, his parents were killed by a goblins raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Optimist. Bonds: Enemies, Adventurer. Occupation: Weaver

Voice: Gruff and masculine

Attributes [hide]

Gerald Spalding, Male Human Fighter 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)9 (-1) 15 (+2)13 (+1)
Skills Nature +2, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 2000 sp. Obsidian (15 gp). Peridot (40 gp). Brown-green garnet (50 gp). Moss agate (15 gp).


Social Check DCs


Lewis Langley, Male Human [Permalink]

Personal [hide]

Description: This man wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. He has a penchant for wearing a ring with an oversized jet on his left hand. His tied-back hair is blonde. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is business-like. He takes instructions and follows them to the letter. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gifted from a young age, Lewis studied abroad. When Lewis reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Professionalism, Gifted. Flaws: Fearful. Bonds: Rich, Military. Occupation: Farmer

Voice: Old thin voice

Attributes [hide]

Lewis Langley, Male Human Paladin 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)14 (+2) 12 (+1)17 (+3)
Skills Investigation +4, Performance +5
Senses Passive Perception 11
Languages Common, Ignan, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 29000 sp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Patrick Gresham, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he prefers to wear black pants and tee shirts. His golden hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He comes from a rich western family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Patrick took refuge in the ruined castle and found the beat up greataxe and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Flaws: Insane. Bonds: Adventurer, Rich, Nature. Occupation: Adventurer

Voice: Soft and melodious

Attributes [hide]

Patrick Gresham, Male Human Barbarian 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 45 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)15 (+2) 17 (+3)7 (-2)
Skills Medicine +5, Performance +0
Senses Passive Perception 13
Languages Common, Gnoll, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Robert Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit, and carries spears. He has styled his chestnut hair well, parting it to the right. He wears crescent spectacles with a black brim.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Animals are drawn to him, and he is able to talk to them.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Gifted. Flaws: Terse. Bonds: Attractive, Religious, Enemies. Occupation: Knight

Voice: Thin and wheezing

Attributes [hide]

Robert Shelby, Male Human Sorcerer 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)15 (+2) 10 (+0)10 (+0)
Skills Arcana +5, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 600 gp. Rose (30 gp). Amethyst (120 gp). Rose (30 gp). Malachite (7 gp).


Social Check DCs


Kyle Webley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male tends to wear a large black jacket. He is tall, broad shouldered and powerfully built. His white hair is thinning but still full. He is very pretty but has cold, dead eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.

Motivation: Someone believes him a fraud; and a deep hatred of giants

Ideals: Logical. Flaws: Terse, Disease. Bonds: Attractive, Job, Enemies. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Kyle Webley, Male Human Sorcerer 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)8 (-1) 15 (+2)13 (+1)
Skills Athletics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp.


Social Check DCs

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