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Advanced [show]


Anselm Royston, Male Human [Permalink]

Personal [hide]

Description: An older man who sports red clothing, slightly heavier than average wear, he is not a threatening figure. His black hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to make people angry or surprised. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Anselm was raised in a hard working conservative environment. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He desires power and/or immortality; and his relatives are trying to arrange a marriage

Flaws: Antagonistic, Shy. Bonds: Job, Adventurer, Family. Occupation: Roofer

Voice: Laughs frequently while speaking

Attributes [hide]

Anselm Royston, Male Human Commoner 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 7 (-2)12 (+1) 10 (+0)13 (+1)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp.


Social Check DCs


Anselm Atherton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, tan, dusty cloak. He wears his hair in dreadlocks. His hazel eyes have a joyful gleam in them most of the time.

Personality: He has a massive crush on the younger sibling of the Gardener who has hired him part-time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Anselm studied abroad. His parents enrolled him in a Adept school at a young age so that he could practice his divine talents. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants a kiss.

Ideals: Joker, Gifted. Flaws: Insane. Bonds: Has a crush. Occupation: Gardener

Voice: Cold and demanding tone

Attributes [hide]

Anselm Atherton, Male Human Adept 9
Medium (5'5") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 23 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)15 (+2) 9 (-1)9 (-1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Infernal, Gnome
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1600 gp. Cloth of gold vestments (160 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver chalice with lapis lazuli gems (160 gp).


Social Check DCs


Guy Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tan painted combat armor at almost all times. He is bald on top and has large chestnut tufts of hair around his ears. His eyes are blue and catlike.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Animals are drawn to him, and he is able to talk to them.

History: Born in the east his family was never financially stable. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying brother.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Dilettante

Voice: Irish accent

Attributes [hide]

Guy Bradshaw, Male Human Bard 8
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 34 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 13 (+1)12 (+1) 11 (+0)10 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +7 / 2d10+4, Ranged +2 / 2d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 200 gp. Amethyst (70 gp). 1 Minor magic item.


Social Check DCs


Dean Shipley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears just a black suit. His white hair is lengthy and is close to two feet long. His green eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, he is a well trained Bowyer. He never wears the same outfit twice, unless he absolutely has to.

History: He was born several months after his father was called into army service. He was taken from his home at a very young age. He's also a talented Gardener, but doesn't like to broadcast it.

Motivation: Regain custody of his son; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Bonds: Job, Military, Slave, Family. Occupation: Bowyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dean Shipley, Male Human Wizard 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)17 (+3) 10 (+0)14 (+2)
Skills Arcana +5, Athletics +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 400 gp. Old masterpiece painting (400 gp).


Social Check DCs


Miles Clare, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is silver, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to loving parents in a slum to the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: To clean up the streets; and wants to work out more often

Ideals: Philantrophist, Fighting. Bonds: Attractive, Poor. Occupation: Actor

Voice: Spits words with contempt

Attributes [hide]

Miles Clare, Male Human Wizard 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)13 (+1) 12 (+1)11 (+0)
Skills Performance +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp. 4 Alchemist’s fire. 4 Holy water.


Social Check DCs

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