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Advanced [show]


Heward Haley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man has a large black mantle and cape that has been intricately interwoven into his brown robe. His auburn hair is still thick. His fierce violet eyes like to dwell on things.

Personality: He speaks before he thinks and is too direct. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Heward hails from a village terrorized by drow. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by drow. Heward was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: To pay off his debts; and a deep hatred of drow

Flaws: Impulsive, Fearful. Bonds: Enemies, Immigrant, Debt. Occupation: Mason

Voice: Low range voice

Attributes [hide]

Heward Haley, Male Human Wizard 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 35 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)10 (+0) 12 (+1)15 (+2)
Skills Deception +5, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 200 gp.


Social Check DCs


Roger Badger, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he typically wears black cloth garments or leather armor. His golden hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes lackadaisically let the world flow into them.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He enjoys reading and quiet.

History: He was born in a small island village. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Disciplined, Logical. Bonds: Attractive, Nature, Adventurer. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Roger Badger, Male Human Adept 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)8 (-1) 9 (-1)10 (+0)
Skills Acrobatics +5, Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Arnold Yeardley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a faded coat and loose pants complete with feathered hat. His hair is auburn and curly. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was always a brilliant, if unscrupulous mind. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has set out to sabotage the competition.

Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Job, Military. Occupation: Dilettante

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arnold Yeardley, Male Human Wizard 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)11 (+0) 9 (-1)14 (+2)
Skills Animal Handling +1, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 9000 cp.


Social Check DCs


Gomory Clapham, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His long auburn hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a ruthless business man, a trait he acquired from his father.

History: A powerful wizard made him what he is. Like his father and his sister before him, after school he went straight into learning to become a Map Maker. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and wants to have a good time and be beloved

Ideals: Entrepeneur, Optimist. Flaws: Emotional. Bonds: Mentor, Job. Occupation: Map Maker

Voice: Stutters

Attributes [hide]

Gomory Clapham, Male Human Druid 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp.


Social Check DCs


Lance York, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. With a patchy red beard and wild red hair. He wears an eyepatch.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He inherited the family business which he has now maintained for 8 years.

Motivation: He is unsatisfied with his job.

Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Religious, Job. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Lance York, Male Human Warrior 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)14 (+2) 7 (-2)12 (+1)
Skills Acrobatics +3, History +4
Senses Passive Perception 8
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp. Carved bone or ivory statuette (40 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). Silver comb with moonstones (200 gp). 1 Breastplate. 1 Breastplate. 1 Half-Plate.


Social Check DCs

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