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NPC Generator

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Advanced [show]


Aldous Harlow, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing colorful clothing, dressed as a Miner. He has styled his blonde hair well, parting it to the right. His eyes are likewise brown.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Commoner school at a young age so that he could practice his psionic talents. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Selfish. Bonds: Rich, Family, Adventurer. Occupation: Miner

Voice: Indian accent

Attributes [hide]

Aldous Harlow, Male Human Commoner 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)11 (+0) 14 (+2)16 (+3)
Skills Athletics +0, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Balimaar Dryden, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His hair is red and curly. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Energy wise he seems alert and responsive.

History: He was born blind and as such lacked many opportunities for work. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and wants to work out more often

Ideals: Athletic, Professionalism. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Adventurer

Voice: Can't modulate volume

Attributes [hide]

Balimaar Dryden, Male Human Expert 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)9 (-1) 14 (+2)9 (-1) 15 (+2)14 (+2)
Skills History +1, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee -2 / 1d8-4, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Gomory Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, and carries monstrous two handed axes. He has no hair. His green eyes have a joyful gleam in them most of the time.

Personality: He never swears and excessively uses polite adverbs when speaking. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: To prove his worth to the world; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Ugly, Impulsive. Occupation: Performer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gomory Livingstone, Male Human Bard 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Medicine +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 900 gp. Sapphire pendant on gold chain (600 gp). Carved bone or ivory statuette (60 gp). Large well-done wool tapestry (400 gp). Solid gold idol (300 gp).


Social Check DCs


Lewis Marley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, constantly wearing a white suit, green shirt, and yellow tie. He sports a long blonde beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: From birth he was tutored by a cruel and relentless mentor. He has had some formal poetry training, and achieved minor success. He inherited the family business which he has now maintained for 10 years.

Motivation: Wants to open a new tavern.

Ideals: Justice, Artistic. Bonds: Attractive, Job, Mentor. Occupation: Merchant

Voice: Dutch accent

Attributes [hide]

Lewis Marley, Male Human Commoner 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 5 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)15 (+2) 14 (+2)13 (+1)
Skills Deception +4, Perception +5
Senses Passive Perception 15
Languages Common, Celestial, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Tourmaline (40 gp).


Social Check DCs


Lance Ashley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and likes to wear ponchos typically of a light black in addition to tight pants. His right leg appears badly burned and disfigured. He has no hair. His eyes are violet and beady.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He always tries to repair and not replace. It was this mentality that drove him into the Gardener business.

History: He comes from a rich southern family. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To pay off his debts; and he has money and likes to spend it

Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Rich, Debt. Occupation: Gardener

Voice: Speaks like tongue is numb

Attributes [hide]

Lance Ashley, Male Human Ranger 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)16 (+3) 11 (+0)10 (+0)
Skills Intimidation +3, Investigation +6
Senses Passive Perception 10
Languages Common, Infernal, Abyssal, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 30000 cp. Banded agate (12 gp). Tiger eye turquoise (12 gp). Black star sapphire (1200 gp). Peridot (80 gp).


Social Check DCs

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